Intel corporation (20240103910). SYSTEMS AND METHODS FOR SYNCHRONIZATION OF MULTI-THREAD LANES simplified abstract

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SYSTEMS AND METHODS FOR SYNCHRONIZATION OF MULTI-THREAD LANES

Organization Name

intel corporation

Inventor(s)

Valentin Andrei of San Jose CA (US)

Subramaniam Maiyuran of Gold River CA (US)

SungYe Kim of Folsom CA (US)

Varghese George of Folsom CA (US)

Altug Koker of El Dorado Hills CA (US)

Aravindh Anantaraman of Folsom CA (US)

SYSTEMS AND METHODS FOR SYNCHRONIZATION OF MULTI-THREAD LANES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103910 titled 'SYSTEMS AND METHODS FOR SYNCHRONIZATION OF MULTI-THREAD LANES

Simplified Explanation

The abstract describes an apparatus for synchronizing lanes or threads in a graphics multiprocessor by regrouping threads based on their instruction types.

  • Graphics multiprocessor with a queue containing groups of threads with different instruction types.
  • Regroup engine or circuitry that rearranges threads into new groups based on instruction types.

Potential Applications

This technology could be applied in graphics processing units, gaming consoles, virtual reality systems, and other high-performance computing devices.

Problems Solved

This technology solves the problem of efficiently managing and synchronizing diverging lanes or drifting threads in a multiprocessor system, improving overall performance and efficiency.

Benefits

The benefits of this technology include improved processing speed, reduced latency, enhanced graphics rendering, and optimized resource utilization in multiprocessor systems.

Potential Commercial Applications

Commercial applications of this technology could include graphics cards, supercomputers, data centers, and other computing systems requiring high-speed parallel processing capabilities.

Possible Prior Art

One possible prior art could be techniques for thread synchronization and management in multiprocessor systems, such as dynamic thread grouping algorithms or hardware-based thread reordering mechanisms.

Unanswered Questions

How does this technology compare to existing thread synchronization methods in terms of performance and efficiency?

This article does not provide a direct comparison with existing thread synchronization methods, leaving the reader to wonder about the relative advantages of this new approach.

What impact could this technology have on the power consumption of graphics multiprocessors?

The article does not address the potential impact of this technology on power consumption, leaving a gap in understanding how it may affect overall energy efficiency in computing systems.


Original Abstract Submitted

apparatuses to synchronize lanes that diverge or threads that drift are disclosed. in one embodiment, a graphics multiprocessor includes a queue having an initial state of groups with a first group having threads of first and second instruction types and a second group having threads of the first and second instruction types. a regroup engine (or regroup circuitry) regroups threads into a third group having threads of the first instruction type and a fourth group having threads of the second instruction type.