Intel Corporation (20240245990). SYSTEM ARCHITECTURE FOR CLOUD GAMING simplified abstract
Contents
SYSTEM ARCHITECTURE FOR CLOUD GAMING
Organization Name
Inventor(s)
Makarand Dharmapurikar of Saratoga CA (US)
Rajabali Koduri of Saratoga CA (US)
Vijay Bahirji of Hillsboro OR (US)
Toby Opferman of Beaverton OR (US)
Scott G. Christian of Aberdeen WA (US)
Rajeev Penmatsa of Folsom CA (US)
Selvakumar Panneer of Portland OR (US)
SYSTEM ARCHITECTURE FOR CLOUD GAMING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240245990 titled 'SYSTEM ARCHITECTURE FOR CLOUD GAMING
The abstract describes a cloud-based gaming system where graphics processing operations can be performed on a client device if it meets certain performance criteria. The client can provide network feedback to adjust game execution and encoding when the game is streamed remotely.
- Cloud-based gaming system
- Graphics processing on client device
- Client performance criteria for processing
- Network feedback for game adjustment
- Remote game streaming
Potential Applications: - Cloud gaming platforms - Remote game streaming services - Virtual reality gaming
Problems Solved: - Enhancing gaming performance on client devices - Improving network feedback for game optimization
Benefits: - Better gaming experience on various devices - Efficient use of network resources - Enhanced graphics processing capabilities
Commercial Applications: Title: Cloud-Based Gaming System for Enhanced Graphics Processing This technology can be utilized by gaming companies, cloud service providers, and streaming platforms to offer high-quality gaming experiences to users across different devices.
Prior Art: Researchers can explore existing cloud gaming systems, graphics processing technologies, and network optimization methods to understand the evolution of this innovation.
Frequently Updated Research: Stay updated on advancements in cloud gaming technologies, graphics processing algorithms, and network optimization strategies to enhance the performance of cloud-based gaming systems.
Questions about Cloud-Based Gaming System: 1. How does the client device determine if it meets the performance criteria for graphics processing? The client device evaluates its graphics processor performance against a minimum threshold to enable client-based graphics processing.
2. What role does network feedback play in adjusting game execution and encoding during remote game streaming? Network feedback from the client device helps in optimizing game performance by making real-time adjustments based on network conditions.
Original Abstract Submitted
described herein is a cloud-based gaming system in which graphics processing operations of a cloud-based game can be performed on a client device. client-based graphics processing can be enabled in response to a determination that the client includes a graphics processor having a performance that exceeds a minimum threshold. when a game is remotely executed and streamed to a client, the client is configurable to provide network feedback that can be used to adjust execution and/or encoding for the game.