InnateVR, LLC (20240274267). Virtual Reality Simulation Generation And Rendering For Substance Use Disorder Healthcare Treatment simplified abstract

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Virtual Reality Simulation Generation And Rendering For Substance Use Disorder Healthcare Treatment

Organization Name

InnateVR, LLC

Inventor(s)

Jacob Ziemba of Lake Orion MI (US)

Paul Ziemba of Lake Orion MI (US)

Virtual Reality Simulation Generation And Rendering For Substance Use Disorder Healthcare Treatment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240274267 titled 'Virtual Reality Simulation Generation And Rendering For Substance Use Disorder Healthcare Treatment

The abstract describes a virtual reality substance abuse treatment simulation tailored to a patient's specific needs. The simulation includes stimuli content related to the type of substance used by the patient and triggers for substance use, displayed through a virtual reality headset. Data on the patient's exposure to the stimuli are transmitted to a remote device for monitoring.

  • Virtual reality substance abuse treatment simulation customized for individual patients
  • Stimuli content based on type of substance used and triggers for substance use
  • Data on patient's exposure to stimuli transmitted to remote device for monitoring
  • Tailored virtual reality experience for patients undergoing substance abuse treatment
  • Integration of virtual reality technology in substance abuse therapy

Potential Applications: - Substance abuse treatment centers - Mental health facilities - Rehabilitation clinics

Problems Solved: - Personalized treatment for substance abuse - Monitoring patient responses to triggers - Enhanced engagement in therapy

Benefits: - Improved treatment outcomes - Tailored therapy for individual needs - Remote monitoring capabilities

Commercial Applications: Title: Virtual Reality Substance Abuse Treatment Simulation for Personalized Therapy This technology can be used in substance abuse treatment centers, mental health facilities, and rehabilitation clinics to provide personalized therapy for patients undergoing substance abuse treatment. The market implications include improved treatment outcomes, enhanced patient engagement, and remote monitoring capabilities.

Questions about Virtual Reality Substance Abuse Treatment Simulation: 1. How does the virtual reality simulation customize treatment for individual patients? The virtual reality simulation uses input specific to each patient, including the type of substance used and triggers for substance use, to generate a customized experience tailored to their needs.

2. What are the potential applications of this technology beyond substance abuse treatment? The technology could potentially be adapted for use in other therapeutic settings, such as phobia treatment or stress management programs.


Original Abstract Submitted

a virtual reality substance abuse treatment simulation is generated using input specific to a patient. the input indicates a type of substance used by the patient and one or more triggers for inducing substance use of that type of substance by the patient. at a computing device with which a virtual reality headset worn by the patient is in communication, instructions for running the virtual reality substance abuse treatment simulation are executed. stimuli content associated with the type of substance and the one or more triggers are rendered as output for display at the virtual reality headset. data indicative of exposures of the patient to ones of the stimuli content during the virtual reality substance abuse treatment simulation are transmitted to a remote device. accordingly, a patient using the virtual reality substance abuse treatment simulation may experience a customized simulation tailored to their needs.