INTERNATIONAL BUSINESS MACHINES CORPORATION (20240320925). ADJUSTING AUDIBLE AREA OF AVATAR'S VOICE simplified abstract

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ADJUSTING AUDIBLE AREA OF AVATAR'S VOICE

Organization Name

INTERNATIONAL BUSINESS MACHINES CORPORATION

Inventor(s)

Meng Chai of Shanghai (CN)

Dan Zhang of Shanghai (CN)

Yuan Jie Song of Shanghai (CN)

Yu Li of Beijing (CN)

Wen Ting Su of Beijing (CN)

Xiao Feng Ji of Beijing (CN)

ADJUSTING AUDIBLE AREA OF AVATAR'S VOICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320925 titled 'ADJUSTING AUDIBLE AREA OF AVATAR'S VOICE

The abstract describes a method, computer system, and computer program product for adjusting the audible area of an avatar's voice in a mixed reality environment.

  • Receiving source audio at a microphone and creating received audio.
  • Calculating a voice propagation distance of a user using a generative model based on source audio, received audio, and a templated text sentence.
  • Drawing a virtual circle centered on a user avatar within the mixed reality environment with a radius equal to the voice propagation distance.
  • Transmitting the source audio to participants represented by participant avatars within the virtual circle.

Potential Applications: - Virtual meetings and conferences - Online gaming with voice chat features - Virtual reality training simulations

Problems Solved: - Enhancing communication in virtual environments - Providing a more immersive and realistic experience for users

Benefits: - Improved spatial audio communication - Enhanced user engagement and interaction - Customizable voice settings for individual avatars

Commercial Applications: Title: "Spatial Audio Adjustment Technology for Virtual Environments" This technology can be used in virtual reality platforms, online gaming, virtual events, and communication applications to enhance the user experience and improve interaction within virtual environments.

Questions about the technology: 1. How does this technology improve communication in virtual environments? - This technology allows for more realistic and immersive spatial audio, enhancing the overall communication experience for users. 2. What are the potential implications of this technology for online gaming? - This technology can improve voice chat features in online gaming, making communication more effective and engaging for players.


Original Abstract Submitted

according to one embodiment, a method, computer system, and computer program product for adjusting an audible area of an avatar's voice is provided. the present invention may include receiving, at a microphone, a source audio; creating a received audio; calculating, by a generative model, a voice propagation distance of a user based on the source audio, the received audio, and a templated text sentence describing a category of a mixed reality environment experienced by the user; drawing a virtual circle within the mixed reality environment centered on a user avatar representing the user and with a radius equal to the voice propagation distance; and transmitting the source audio to one or more participants within the mixed-reality environment represented by one or more participant avatars located within the virtual circle.