IGT (20240378940). ONLINE CASINO VIRTUAL PLAYERS simplified abstract
Contents
ONLINE CASINO VIRTUAL PLAYERS
Organization Name
Inventor(s)
Stefan Keilwert of St. Josef (AT)
Sven Aurich of Schwanberg (AT)
David Froy of Lakeville-Westmorland (CA)
ONLINE CASINO VIRTUAL PLAYERS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240378940 titled 'ONLINE CASINO VIRTUAL PLAYERS
The abstract describes using artificially intelligent bots in a virtual casino environment to interact with human players.
- Virtual casino interactions are represented by a model, including verbal communications and physical actions.
- Bots are generated based on the model to represent entities in the virtual casino.
- The bots interact with human players using natural language processing systems.
- The virtual casino is presented to users through a communication network.
Potential Applications: - Online gaming platforms - Virtual reality casinos - Customer service bots in gaming environments
Problems Solved: - Enhancing user experience in virtual casinos - Providing realistic interactions in virtual environments
Benefits: - Improved engagement for players - Enhanced customer service in gaming environments
Commercial Applications: Virtual Casino AI Bots: Revolutionizing User Experience in Online Gaming
Questions about Virtual Casino AI Bots: 1. How do AI bots enhance the user experience in virtual casinos?
- AI bots provide realistic interactions and personalized experiences for players, enhancing engagement and satisfaction.
2. What are the potential applications of AI bots in gaming environments?
- AI bots can be used in online gaming platforms, virtual reality casinos, and customer service roles to improve user experience and efficiency.
Original Abstract Submitted
embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. according to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. the interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. a representation of the virtual casino can be presented to a user device through a communications network. a bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. the bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.