IGT (20240335744). WIN CELEBRATION RECORDING AND RANKING simplified abstract

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WIN CELEBRATION RECORDING AND RANKING

Organization Name

IGT

Inventor(s)

Dwayne Nelson of Las Vegas NV (US)

WIN CELEBRATION RECORDING AND RANKING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240335744 titled 'WIN CELEBRATION RECORDING AND RANKING

The present disclosure focuses on capturing and ranking videos of players reacting to events in electronic games to attract other players. Players can record celebration videos, such as reacting to a win, hitting a jackpot, or having a winning hand, to entice others to join the game.

  • Players can record celebration videos of their reactions to game events.
  • These videos can attract other players to join the game.
  • Incentives may be provided to encourage players to share their celebration videos.
  • Videos can be ranked and organized by various criteria, such as denomination, wager, theme, or type of game played.
  • Prizes or benefits can be awarded based on the ranking of the videos.

Potential Applications: - Online gaming platforms - Social media integration for gaming communities - Marketing and promotion of electronic games

Problems Solved: - Encouraging player engagement and interaction in electronic games - Attracting new players to games through user-generated content

Benefits: - Increased player participation and retention - Enhanced social interaction and community building within gaming platforms - Improved marketing and promotion strategies for electronic games

Commercial Applications: "Utilizing User-Generated Celebration Videos to Attract Players in Electronic Games"

Questions about the technology: 1. How can user-generated celebration videos impact player engagement in electronic games? 2. What are the potential benefits of ranking and organizing videos based on game criteria?


Original Abstract Submitted

embodiments of the present disclosure are directed to capturing and ranking videos of players reacting to events in the electronic game and using those videos to attract other players. as will be described, embodiments allow players to record celebration videos, i.e., videos of the player reacting to a win, when the hit a jackpot, have a winning hand or set of numbers, bet on a winning horse or team, etc. the videos can then be used to attract other players to a game. in some cases, an incentive can be provided to encourage players to provide celebration videos. for example, having the highest ranked video can provide benefits to players such as player loyalty points or prizes. the videos can be ranked and organized by denomination, wager, theme, electronic gaming machine (egm) or bank of egms played, etc. and prizes can be awarded accordingly.