IGT (20240321046). SHARING EVENTS IN A GAME STREAMING ENVIRONMENT simplified abstract

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SHARING EVENTS IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

SHARING EVENTS IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240321046 titled 'SHARING EVENTS IN A GAME STREAMING ENVIRONMENT

    • Simplified Explanation:**

The patent application describes systems and methods that allow a user on a client device interacting with a live streaming platform to benefit from a transfer event associated with a streaming device also interacting with the platform.

    • Key Features and Innovation:**
  • Enables users to realize benefits based on transfer events in live streaming interactions.
  • Enhances user experience on live streaming platforms.
  • Facilitates seamless interaction between client devices and streaming devices.
  • Improves engagement and interactivity during live streaming sessions.
  • Offers unique advantages to users based on transfer events.
    • Potential Applications:**

The technology can be applied in live sports streaming, online gaming platforms, virtual events, educational webinars, and live entertainment broadcasts.

    • Problems Solved:**

Addresses the need for enhanced user engagement during live streaming sessions, improves the overall user experience, and enables users to benefit from transfer events in real-time interactions.

    • Benefits:**

Enhanced user experience, increased interactivity, personalized benefits based on transfer events, improved engagement on live streaming platforms, and seamless interaction between client and streaming devices.

    • Commercial Applications:**

The technology can be utilized by live streaming platforms, content creators, event organizers, online gaming companies, educational institutions, and entertainment industry professionals to enhance user engagement and offer personalized benefits to users.

    • Questions about Live Streaming Technology:**

1. How does this technology improve user engagement during live streaming sessions? 2. What are the potential commercial applications of this innovation?


Original Abstract Submitted

systems and methods that enable a user at a client device interacting with a live streaming platform to realize one or more benefits based on a transfer event occurring in association with a streaming device also interacting with the live streaming platform.