IGT (20240212458). USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT simplified abstract

From WikiPatents
Jump to navigation Jump to search

USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212458 titled 'USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Simplified Explanation

The patent application describes systems and methods that allow a user on a streaming device to interact with one or more users on client devices to trigger events on a live streaming platform.

Key Features and Innovation

  • Enables user interaction between streaming and client devices
  • Triggers events on a live streaming platform
  • Facilitates real-time engagement between users
  • Enhances the streaming experience for all parties involved
  • Provides a seamless way to interact during live streams

Potential Applications

This technology could be used in:

  • Live gaming streams for audience participation
  • Virtual events with real-time audience engagement
  • Educational webinars with interactive elements
  • Collaborative online performances
  • Interactive advertising campaigns

Problems Solved

  • Lack of real-time interaction during live streams
  • Limited engagement opportunities for viewers
  • Difficulty in coordinating interactions between users on different devices
  • Inability to trigger events on a live streaming platform remotely
  • Challenges in creating a seamless interactive experience for users

Benefits

  • Enhanced user engagement during live streams
  • Increased interactivity between users on different devices
  • Real-time triggering of events on streaming platforms
  • Improved overall streaming experience for all participants
  • Seamless integration of interactive elements into live content

Commercial Applications

  • This technology could be utilized by streaming platforms to enhance user engagement and offer interactive features, attracting a larger audience and potentially increasing revenue through sponsored interactions and partnerships.

Questions about the Technology

How does this technology improve user engagement during live streams?

This technology allows users on streaming devices to interact with each other and trigger events on the live streaming platform, creating a more engaging and interactive experience for all participants.

What are the potential applications of this technology beyond live streaming platforms?

This technology could be applied to various industries such as gaming, virtual events, education, and advertising to facilitate real-time interactions and enhance user engagement.


Original Abstract Submitted

systems and methods that enable a user at a streaming device to interact with one or more users at one or more client devices to trigger one or more events occurring in association with a live streaming platform.