IGT (20240212437). USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT simplified abstract

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USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212437 titled 'USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Simplified Explanation

The patent application describes systems and methods that allow a user on a streaming device to interact with one or more users on client devices to trigger events on a live streaming platform.

Key Features and Innovation

  • Enables user interaction between streaming and client devices
  • Triggers events on a live streaming platform
  • Enhances user engagement during live streams
  • Facilitates real-time communication between users
  • Improves overall user experience on streaming platforms

Potential Applications

This technology can be applied in:

  • Live sports events for fan interaction
  • Online gaming for multiplayer engagement
  • Virtual concerts for audience participation
  • Educational webinars for interactive learning
  • Virtual conferences for networking opportunities

Problems Solved

  • Limited user engagement during live streams
  • Lack of real-time interaction between users
  • Inability to trigger events on streaming platforms
  • Poor user experience on streaming devices
  • Limited communication options for users

Benefits

  • Increased user engagement and interaction
  • Enhanced user experience on streaming platforms
  • Real-time communication between users
  • Improved event triggering capabilities
  • Greater overall satisfaction for users

Commercial Applications

  • This technology can be utilized by streaming platforms to attract more users and increase user retention by offering interactive features during live streams.

Questions about the Technology

How does this technology improve user engagement on streaming platforms?

This technology allows users to interact with each other and trigger events during live streams, creating a more engaging and interactive experience.

What are the potential commercial uses of this technology?

This technology can be used by streaming platforms to enhance user experience, attract more users, and increase user retention through interactive features.


Original Abstract Submitted

systems and methods that enable a user at a streaming device to interact with one or more users at one or more client devices to trigger one or more events occurring in association with a live streaming platform.