IGT (20240212431). USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT simplified abstract

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USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212431 titled 'USER INTERACTIONS IN A GAME STREAMING ENVIRONMENT

Simplified Explanation

The patent application describes systems and methods that allow a user on a streaming device to interact with one or more users on client devices to trigger events on a live streaming platform.

Key Features and Innovation

  • Enables user interaction between streaming and client devices
  • Triggers events on a live streaming platform
  • Enhances engagement and interactivity during live streams
  • Facilitates real-time communication between users on different devices
  • Improves user experience on streaming platforms

Potential Applications

This technology can be applied in:

  • Live streaming events
  • Online gaming platforms
  • Virtual conferences and meetings
  • Educational webinars
  • Interactive entertainment shows

Problems Solved

  • Limited user interaction during live streams
  • Lack of real-time communication between users on different devices
  • Low engagement levels on streaming platforms
  • Inability to trigger events based on user interactions
  • Challenges in enhancing user experience during live streams

Benefits

  • Increased user engagement
  • Enhanced interactivity during live streams
  • Real-time communication between users
  • Improved user experience on streaming platforms
  • Ability to trigger events based on user interactions

Commercial Applications

  • This technology can be utilized by streaming platforms to enhance user engagement and interactivity, leading to increased viewership and revenue generation opportunities.

Questions about the Technology

How does this technology improve user engagement during live streams?

This technology allows users on streaming and client devices to interact, triggering events on the live streaming platform, which enhances engagement levels.

What are the potential applications of this technology beyond live streaming platforms?

This technology can be applied in various fields such as online gaming, virtual conferences, educational webinars, and interactive entertainment shows.


Original Abstract Submitted

systems and methods that enable a user at a streaming device to interact with one or more users at one or more client devices to trigger one or more events occurring in association with a live streaming platform.