Hallmark Cards, Incorporated (20240249100). COLLABORATIVE ASSET GENERATION AND COMMUNICATION simplified abstract

From WikiPatents
Jump to navigation Jump to search

COLLABORATIVE ASSET GENERATION AND COMMUNICATION

Organization Name

Hallmark Cards, Incorporated

Inventor(s)

Kevin Weldon Swanson of Prairie Village KS (US)

Jennifer Richards Garbos of Kansas City MO (US)

David Galen Saville of Shawnee KS (US)

Krista Masilionis of Leawood KS (US)

Stephanie Young of Overland Park KS (US)

COLLABORATIVE ASSET GENERATION AND COMMUNICATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240249100 titled 'COLLABORATIVE ASSET GENERATION AND COMMUNICATION

The technology described in this patent application allows a sender to create a digital asset, such as a video, by merging videos provided by a group of users. This technology enables the collection of digital assets, including videos, images, and audio recordings, from a group of users specified by the sender. The digital asset can be associated with a physical object using a unique identifier located on the object. The digital asset is stored in computer memory on a user-experience server and linked to the unique identifier. When the unique identifier is provided to the server again, the digital asset can be retrieved and displayed on the device that provided the identifier, allowing users to initiate the creation of digital assets.

  • Facilitates the generation of digital assets by merging videos from multiple users
  • Enables the collection of various digital assets like videos, images, and audio recordings
  • Associates digital assets with physical objects using unique identifiers
  • Stores digital assets on a user-experience server for easy retrieval
  • Allows users to initiate the creation of digital assets by providing unique identifiers

Potential Applications: - Collaborative video creation projects - Interactive marketing campaigns - Personalized multimedia experiences - Augmented reality applications - Educational content creation platforms

Problems Solved: - Simplifies the process of creating digital assets from multiple sources - Enhances user engagement and interaction with physical objects - Streamlines the retrieval and display of digital assets

Benefits: - Increased creativity and collaboration in content creation - Enhanced user experience with interactive multimedia content - Efficient storage and retrieval of digital assets - Seamless integration of digital and physical elements

Commercial Applications: "Digital Asset Generation Technology for Collaborative Content Creation and Interactive Experiences"

This technology can be utilized in various industries such as marketing, entertainment, education, and augmented reality to create engaging and interactive multimedia experiences for users.

Questions about the technology: 1. How does this technology improve the user experience with digital content creation? 2. What are the potential challenges in implementing this technology on a large scale?


Original Abstract Submitted

the technology described herein allows a sender to initiate generation of a digital asset, which may be a video generated by merging videos provided by a group of users. the technology can facilitate the generation and collection of digital assets, such as video, images, and audio recordings from a group of users designed by the sender. the digital may be associated with a tangible object using a unique identifier located on the tangible object. the digital asset may be stored in computer memory on a user-experience server and associated with the unique identifier. when the unique identifier is provided to the user-experience server a second time, the digital asset can be retrieved and output to the computing device that provided the unique identifier. thus, a user can initiate generation of a digital asset.