Habitheque (20240216817). EDUCATIONAL GAMING SOFTWARE simplified abstract

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EDUCATIONAL GAMING SOFTWARE

Organization Name

Habitheque

Inventor(s)

Victoria Prizzia of Pipersville PA (US)

EDUCATIONAL GAMING SOFTWARE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240216817 titled 'EDUCATIONAL GAMING SOFTWARE

The abstract describes an educational game on a computing device designed to enhance the learner's skills in a field related to biological entities. The game includes a digital world with a gaming realm that features an ecology of biological entities. The user controls a character in the gaming realm, and interactions between the character and the realm lead to changes, potentially affecting the successful completion of educational tasks.

  • Educational game on a computing device to improve skills related to biological entities
  • Digital world with a gaming realm featuring an ecology of biological entities
  • User-controlled character in the gaming realm
  • Interactions between character and realm leading to changes and completion of educational tasks
  • Advancements in educational skill level through successful completion of tasks

Potential Applications: - Educational institutions for interactive learning - Science centers for engaging educational experiences - Gaming industry for innovative educational games

Problems Solved: - Enhancing educational skills in the field of biological entities - Providing interactive and engaging learning experiences - Encouraging active participation in educational tasks

Benefits: - Improved understanding of biological concepts - Enhanced problem-solving and critical thinking skills - Engaging and interactive learning experience

Commercial Applications: Title: "Enhancing Educational Skills through Interactive Gaming" This technology can be used in educational institutions, science centers, and the gaming industry to provide innovative and engaging educational experiences. It has the potential to attract learners of all ages and improve their understanding of biological concepts.

Questions about Educational Gaming: 1. How does the user's interaction with the gaming realm impact the educational tasks? - The user's interactions with the gaming realm can lead to changes in the ecology and affect the successful completion of educational tasks. 2. What are the potential benefits of using educational games for learning about biological entities? - Educational games can enhance understanding, problem-solving skills, and critical thinking abilities in learners.


Original Abstract Submitted

an educational game on a computing device is provided to a learner. tasks are determined that are designed to advance educational skill of the learner. the educational skill may be in a field of science related to biological entities. a digital world display of a gaming realm associated with the educational game is provided to the computing device. the gaming realm may have an ecology inclusive of biological entities. a character controlled by the user is central to gameplay in the gaming realm. changes, such as those made to the ecology of the gaming realm, occur responsive to the interaction between the character and the gaming realm. these changes and interactions may successfully or unsuccessfully complete the determined educational tasks. confirmation of advancements in the educational skill level, via successful completion of the educational tasks, permit gameplay to advance beyond what was possible prior to confirmation of the educational advancement.