Google llc (20240320892). Photorealistic Talking Faces from Audio simplified abstract

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Photorealistic Talking Faces from Audio

Organization Name

google llc

Inventor(s)

Vivek Kwatra of Saratoga CA (US)

Christian Frueh of Mountain View CA (US)

Avisek Lahiri of West Bengal (IN)

John Lewis of Mountain View CA (US)

Photorealistic Talking Faces from Audio - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240320892 titled 'Photorealistic Talking Faces from Audio

    • Simplified Explanation:**

The patent application describes a framework for creating photorealistic 3D talking faces based solely on audio input. It also includes methods for integrating these generated faces into existing videos or virtual environments.

    • Key Features and Innovation:**

- Decomposition of faces from video into a normalized space, separating 3D geometry, head pose, and texture. - Prediction problem divided into regressions over 3D face shape and corresponding 2D texture atlas. - Auto-regressive approach to stabilize temporal dynamics by conditioning the model on its previous visual state. - Inclusion of face illumination using audio-independent 3D texture normalization.

    • Potential Applications:**

- Virtual reality and augmented reality applications. - Entertainment industry for creating realistic digital characters. - Communication tools for enhancing video calls and conferencing. - Gaming industry for lifelike character animations.

    • Problems Solved:**

- Generating realistic 3D talking faces from audio input. - Integrating generated faces seamlessly into existing videos or virtual environments. - Stabilizing temporal dynamics for smoother animations.

    • Benefits:**

- Enhanced user experience in virtual environments. - Realistic and expressive digital characters. - Improved communication tools for video calls. - Advanced capabilities for the entertainment and gaming industries.

    • Commercial Applications:**

Title: "Advanced 3D Talking Face Technology for Virtual Environments" This technology can be utilized in various commercial applications such as virtual reality experiences, video conferencing software, gaming development, and entertainment production. The market implications include improved user engagement, enhanced visual effects, and increased demand for realistic digital content creation tools.

    • Questions about 3D Talking Face Technology:**

1. How does this technology impact the entertainment industry?

  - This technology revolutionizes the creation of digital characters in movies, TV shows, and video games, offering more realistic and expressive animations.

2. What are the potential privacy concerns related to using generated faces in videos?

  - Privacy concerns may arise regarding the unauthorized use of generated faces in videos, leading to issues of identity theft or misuse of personal data.


Original Abstract Submitted

provided is a framework for generating photorealistic 3d talking faces conditioned only on audio input. in addition, the present disclosure provides associated methods to insert generated faces into existing videos or virtual environments. we decompose faces from video into a normalized space that decouples 3d geometry, head pose, and texture. this allows separating the prediction problem into regressions over the 3d face shape and the corresponding 2d texture atlas. to stabilize temporal dynamics, we propose an auto-regressive approach that conditions the model on its previous visual state. we also capture face illumination in our model using audio-independent 3d texture normalization.