Google llc (20240241382). HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY simplified abstract

From WikiPatents
Jump to navigation Jump to search

HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY

Organization Name

google llc

Inventor(s)

Ian Rickard Muldoon of Brookdale CA (US)

HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240241382 titled 'HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY

The near-eye display system described in the patent application combines virtual reality images with real-world images to create an immersive viewing experience for users.

  • Image source projects light containing an image.
  • Occluder display blocks light from the real world using an occluder mask.
  • Additive display combines light from the image source with unblocked real-world light.
  • World-facing camera captures a world image.
  • Processor generates the final image based on virtual reality image, estimated occlusion image, and world image.

Key Features and Innovation: - Integration of virtual reality images with real-world images. - Use of occluder display to block real-world light. - Generation of final image based on multiple sources.

Potential Applications: - Virtual reality gaming. - Augmented reality applications. - Training simulations. - Medical imaging.

Problems Solved: - Providing a seamless blend of virtual and real-world images. - Enhancing user experience in near-eye displays.

Benefits: - Enhanced immersion for users. - Improved visual quality in near-eye displays. - Increased realism in virtual reality applications.

Commercial Applications: Title: "Enhanced Near-Eye Display System for Immersive Experiences" This technology can be used in: - Gaming industry for virtual reality games. - Medical field for training simulations. - Education sector for interactive learning experiences.

Questions about the technology: 1. How does the occluder display enhance the viewing experience for users? The occluder display blocks out real-world light, allowing for a clearer projection of virtual reality images. 2. What are the potential challenges in implementing this technology on a larger scale? Implementing this technology on a larger scale may require advanced processing power and precise calibration to ensure accurate image blending.


Original Abstract Submitted

a near-eye display system includes an image source, an occluder display, an additive display, a world-facing camera, and a process. the image source projects light including an image. the occluder display displays an occluder mask, blocking light from the real world. the additive display combines the light from the image source with the real world light not blocked by the occluder display. the world-facing camera captures a world image. the processor obtains the occluder mask based on a virtual reality (vr image) and obtains an estimated occlusion image representing an estimate of a user's blurred view of the occluder display. the processor further generates the image based on the vr image, the estimated occlusion image, and the world image.