Google llc (20240226729). HYBRID CLOUD AND LOCAL RENDERING simplified abstract

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HYBRID CLOUD AND LOCAL RENDERING

Organization Name

google llc

Inventor(s)

Sim Douglas Dietrich, Jr. of Los Gatos CA (US)

HYBRID CLOUD AND LOCAL RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226729 titled 'HYBRID CLOUD AND LOCAL RENDERING

Simplified Explanation: The patent application describes a system where servers receive information about various components of a virtual environment to be displayed on a remote client device. Based on this information, the servers determine prioritization values for rendering these components. A partial scene of the virtual environment is then generated at the servers, which is later combined with the remaining components to be rendered by the client device.

  • Servers receive information about components of a virtual environment.
  • Prioritization values for rendering these components are determined.
  • A partial scene of the virtual environment is generated based on these values.
  • The partial scene is sent to the client device for compositing with the remaining components.

Key Features and Innovation:

  • Prioritization of rendering components based on received information.
  • Generation of a partial scene at servers for efficient rendering.
  • Compositing of partial scene with remaining components on the client device.

Potential Applications: This technology can be used in virtual reality applications, online gaming, remote rendering services, and augmented reality experiences.

Problems Solved: Efficient rendering of complex virtual environments, optimization of network bandwidth, and improved user experience on remote client devices.

Benefits:

  • Enhanced rendering performance.
  • Reduced latency in displaying virtual environments.
  • Improved overall user experience.

Commercial Applications: The technology can be utilized in cloud gaming services, virtual meetings, virtual tours, and remote collaboration tools, enhancing the visual quality and performance of these applications.

Prior Art: Readers can explore prior art related to remote rendering, virtual environment display technologies, and network optimization for remote client devices.

Frequently Updated Research: Stay updated on advancements in remote rendering technologies, virtual environment optimization, and network communication protocols for remote display systems.

Questions about Remote Rendering Technology: 1. How does remote rendering technology impact the gaming industry? 2. What are the security implications of transmitting partial scenes of virtual environments over networks?


Original Abstract Submitted

information is received by one or more servers regarding a plurality of components of a virtual environment to be presented for display by a remote client device. a set of remote rendering prioritization values, indicating a degree of prioritization for rendering individual components of the plurality of components by the one or more server computing devices, is determined based on the received information. based on the set of remote rendering prioritization values, a partial scene of the virtual environment is generated at the one or more servers by rendering a set of first components of the plurality of components. the generated partial scene of the virtual environment is transmitted to the remote client device for compositing with a set of second components of the plurality of components to be rendered by the remote client device.