Google llc (20240205628). Spatial Audio for Device Assistants simplified abstract

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Spatial Audio for Device Assistants

Organization Name

google llc

Inventor(s)

Matthew Sharifi of Kilchberg (CH)

Victor Carbune of Zurich (CH)

Spatial Audio for Device Assistants - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240205628 titled 'Spatial Audio for Device Assistants

    • Simplified Explanation:**

The method described in the patent application involves using stereo headphones to create a spatial audio experience for the user while interacting with a digital assistant.

    • Key Features and Innovation:**
  • Obtaining a response from a digital assistant and spatial audio preferences of the user.
  • Determining a specific location within a sound-field for the user to perceive the response as a sound-source.
  • Rendering output audio signals through stereo headphones to create the spatial audio experience.
    • Potential Applications:**

This technology could be used in virtual reality applications, gaming, audio entertainment, and communication systems to enhance the user experience.

    • Problems Solved:**

This technology addresses the challenge of creating a more immersive and realistic audio experience for users interacting with digital assistants or consuming audio content.

    • Benefits:**
  • Enhanced user experience with spatial audio.
  • Improved immersion and realism in audio content.
  • Personalized audio experiences based on user preferences.
    • Commercial Applications:**
  • Virtual reality headsets
  • Gaming consoles
  • Audio streaming services
  • Communication devices
    • Prior Art:**

Prior research in spatial audio technologies, virtual reality audio, and personalized audio experiences could be relevant to this patent application.

    • Frequently Updated Research:**

Stay updated on advancements in spatial audio technologies, virtual reality audio, and user-centered audio experiences to understand the latest trends and developments in the field.

    • Questions about the Technology:**

1. How does this technology improve the user experience compared to traditional audio playback methods? 2. What are the potential challenges in implementing this spatial audio technology in different devices and environments?


Original Abstract Submitted

a method includes, while a user is wearing stereo headphones in an environment, obtaining, from a target digital assistant, a response to a query issued by the user, and obtaining spatial audio preferences of the user. based on the spatial audio preferences of the user, the method also includes determining a spatially disposed location within a playback sound-field for the user to perceive as a sound-source of the response to the query. the method further includes rendering output audio signals characterizing the response to the query through the stereo headphones to produce the playback sound-field. here, the user perceives the response to the query as emanating from the sound-source at the spatially disposed location within the playback sound-field.