Google llc (20240193841). Systems and Methods for Motion-Controlled Animation simplified abstract

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Systems and Methods for Motion-Controlled Animation

Organization Name

google llc

Inventor(s)

Shan Huang of Pudong, Shanghai (CN)

Systems and Methods for Motion-Controlled Animation - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240193841 titled 'Systems and Methods for Motion-Controlled Animation

The patent application describes systems and methods for controlling the motion of an animated character based on imagery captured by an image capture device, such as a webcam, showing a person in motion.

  • The animated character is automatically rendered to mimic the motion of the person in real-time.
  • The animated character is created by iteratively transforming a vector-based surface illustration, allowing for realistic motion control.
  • The underlying geometry of the animated character can be adjusted to imitate human motion more realistically.

Potential Applications: - Entertainment industry for creating lifelike animated characters in movies, TV shows, and video games. - Virtual reality and augmented reality applications for immersive experiences. - Educational tools for teaching anatomy and human movement.

Problems Solved: - Providing more realistic motion-controlled animation. - Mimicking human motion accurately in animated characters.

Benefits: - Enhanced realism in animated characters. - Improved user engagement and immersion in virtual environments. - More efficient and effective animation production processes.

Commercial Applications: Title: Motion-Controlled Animation Technology for Entertainment and Virtual Reality This technology can be used in the entertainment industry to create lifelike animated characters for movies, TV shows, and video games. It also has applications in virtual reality for immersive experiences and educational tools for teaching anatomy and human movement.

Prior Art: Prior art related to this technology may include research on motion capture technology, vector-based animation techniques, and real-time rendering of animated characters based on live imagery.

Frequently Updated Research: Researchers are constantly exploring advancements in motion capture technology, vector-based animation methods, and real-time rendering techniques for animated characters. Stay updated on the latest developments in these areas to enhance the application of this technology.

Questions about Motion-Controlled Animation Technology: 1. How does this technology improve the realism of animated characters? 2. What are the key advantages of using vector-based surface illustrations for creating animated characters with realistic motion?


Original Abstract Submitted

systems and methods can enable the control the motion of an animated character based on imagery (e.g., captured by an image capture device such as a web camera or “webcam”) which shows a person in motion. specifically, the animated character can be automatically rendered to have the same motion as the entity shown in the imagery (e.g., in real time). according to one aspect of the present disclosure, the animated character can be rendered by iteratively transforming (e.g., including deforming the actual geometry of) a vector-based surface illustration. specifically, the systems and methods present disclosure can leverage the scalable and transformable nature of a vector-based surface illustration to provide more realistic motion-controlled animation, in which the underlying geometry of the animated character is able to be adjusted to imitate human motion more realistically (e.g., as opposed to basic rotations of fixed character geometry).