Garena Online Private Limited (20240226746). DEVICE AND METHOD FOR SIMULATING A VIDEO GAME ENVIRONMENT ON AN ELECTRONIC GAMING DEVICE simplified abstract

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DEVICE AND METHOD FOR SIMULATING A VIDEO GAME ENVIRONMENT ON AN ELECTRONIC GAMING DEVICE

Organization Name

Garena Online Private Limited

Inventor(s)

Harold Teo Ron Han of Singapore (SG)

DEVICE AND METHOD FOR SIMULATING A VIDEO GAME ENVIRONMENT ON AN ELECTRONIC GAMING DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226746 titled 'DEVICE AND METHOD FOR SIMULATING A VIDEO GAME ENVIRONMENT ON AN ELECTRONIC GAMING DEVICE

The patent application describes systems, methods, and computer-readable mediums for simulating a video game environment by determining scores for components of a player character-game object relationship based on game data and user input.

  • Determining scores for each component of a multi-component relationship between a player character and a game object.
  • Associating each component with one or more game elements based on game data.
  • Determining results of a game event related to the game object based on associated game elements and component scores.
  • Simulating a video game environment on an electronic gaming device according to the determined results.

Potential Applications: - Video game development - Virtual reality gaming - Gamification in education and training programs

Problems Solved: - Enhancing user experience in video games - Providing dynamic and interactive gameplay - Personalizing gaming experiences based on user input

Benefits: - Increased engagement and immersion in video games - Customized gameplay experiences for players - Real-time adaptation to user actions in games

Commercial Applications: Title: "Enhancing User Experience in Video Games: A Simulation Technology" This technology can be used in the development of video games to create more engaging and interactive gameplay experiences, potentially leading to increased player retention and revenue generation for game developers.

Questions about Simulation Technology: 1. How does this technology improve user engagement in video games?

  This technology enhances user engagement by personalizing gameplay experiences based on user input, creating dynamic and interactive environments for players.

2. What are the potential applications of this simulation technology beyond video games?

  This simulation technology can also be applied in virtual reality gaming, gamification in education, and training programs to provide immersive and interactive experiences for users.


Original Abstract Submitted

systems, methods, and non-transitory computer-readable mediums are provided for simulating a video game environment. for example a method may include determining a score for each component of a multi-component relationship between a player character and a game object based on game data and user input to an electronic gaming device specifying actions of the player character. in some examples, each component may be associated by the game data with one or more game elements. additionally, the method may include determining, in a game event related to the game object and for at least one component of the multi-component relationship, a result of the game event based on the one or more game elements associated with the at least one component and the score of the at least one component. further, the method may include simulating a video game environment on an electronic gaming device according to the determined result.