GOOGLE LLC (20240241382). HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY simplified abstract

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HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY

Organization Name

GOOGLE LLC

Inventor(s)

Ian Rickard Muldoon of Brookdale CA (US)

HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240241382 titled 'HYBRID PASSTHROUGH AUGMENTED REALITY DISPLAY

The near-eye display system described in the patent application combines virtual reality images with real-world images to create an immersive viewing experience.

  • Image source projects light containing an image.
  • Occluder display blocks light from the real world using an occluder mask.
  • Additive display combines light from the image source with real-world light not blocked by the occluder display.
  • World-facing camera captures a world image.
  • Processor generates the final image based on the virtual reality image, estimated occlusion image, and the world image.

Potential Applications: - Virtual reality gaming - Augmented reality applications - Training simulations - Medical imaging - Architectural visualization

Problems Solved: - Enhances user experience by seamlessly blending virtual and real-world images - Provides a more immersive viewing experience - Reduces eye strain and discomfort associated with traditional displays

Benefits: - Improved immersion and realism - Enhanced user engagement - Increased comfort during extended use - Versatile applications across various industries

Commercial Applications: Title: Enhanced Near-Eye Display System for Immersive Experiences This technology can be utilized in gaming, entertainment, education, healthcare, and design industries to create more engaging and realistic experiences for users. The market for immersive technologies is rapidly growing, presenting significant opportunities for commercialization.

Prior Art: Prior art related to this technology may include patents or research on near-eye display systems, virtual reality technologies, and image processing algorithms. Researchers and developers in the field of augmented reality and virtual reality may have explored similar concepts.

Frequently Updated Research: Researchers are constantly exploring new ways to improve near-eye display systems, such as enhancing image quality, reducing latency, and increasing field of view. Stay updated on the latest advancements in virtual and augmented reality technologies to leverage the full potential of this innovation.

Questions about Near-Eye Display Systems: 1. How does this technology improve upon traditional display systems? This technology enhances user immersion by seamlessly blending virtual and real-world images, creating a more engaging viewing experience. 2. What are the potential applications of this near-eye display system beyond entertainment? This technology can be used in various industries such as healthcare, education, and design to provide realistic simulations and training experiences.


Original Abstract Submitted

a near-eye display system includes an image source, an occluder display, an additive display, a world-facing camera, and a process. the image source projects light including an image. the occluder display displays an occluder mask, blocking light from the real world. the additive display combines the light from the image source with the real world light not blocked by the occluder display. the world-facing camera captures a world image. the processor obtains the occluder mask based on a virtual reality (vr image) and obtains an estimated occlusion image representing an estimate of a user's blurred view of the occluder display. the processor further generates the image based on the vr image, the estimated occlusion image, and the world image.