GOOGLE LLC (20240226731). LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME simplified abstract

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LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME

Organization Name

GOOGLE LLC

Inventor(s)

Danny Hong of New York NY (US)

Ramachandra Tahasildar of Cupertino CA (US)

Alex Sukhanov of Sunnyvale CA (US)

LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240226731 titled 'LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME

Simplified Explanation:

This patent application describes a multi-pass encoding operation for encoding gaming frames into a game stream. The operation involves producing a shared reference frame, estimating the complexity of a current frame, and performing a second-pass encoding based on the estimated complexity.

  • Producing a shared reference frame based on a second-pass reference frame.
  • Estimating the complexity of a current frame through a first encoding pass.
  • Performing a second-pass encoding on the current frame based on the estimated complexity.
  • Transmitting the encoded frame as part of a stream to a client system.

Potential Applications:

This technology can be applied in the gaming industry for streaming high-quality game content to users. It can also be used in video encoding and streaming services to improve efficiency and quality.

Problems Solved:

This technology addresses the need for efficient encoding of gaming frames while maintaining high quality in game streams. It also helps in reducing bandwidth requirements for streaming services.

Benefits:

- Improved encoding efficiency - Enhanced video quality - Reduced bandwidth usage - Better streaming experience for users

Commercial Applications:

Title: Enhanced Gaming Frame Encoding Technology for Streaming Services

This technology can be utilized by gaming companies, streaming platforms, and video encoding software developers to enhance the quality and efficiency of video streaming services. It can improve user experience and attract more customers to gaming and streaming platforms.

Prior Art:

Further research can be conducted in the field of video encoding, gaming technology, and streaming services to explore similar technologies and innovations related to multi-pass encoding operations.

Frequently Updated Research:

Researchers can explore advancements in video encoding algorithms, real-time streaming technologies, and gaming frame optimization to enhance the performance of this technology.

Questions about Gaming Frame Encoding Technology:

1. How does this technology improve the quality of game streams for users? 2. What are the potential cost-saving benefits for streaming services using this encoding technology?


Original Abstract Submitted

a multi-pass encoding operation using a shared reference frame is implemented to encode one or more gaming frames into a game stream. the multi-pass encoding operation includes producing a shared reference frame based upon a second-pass reference frame used by a second pass encoding of the multi-pass encoding operation. the encoding operation also includes performing a first encoding pass on a current frame using the shared reference frame. as a result of the first encoding pass, an estimated complexity for the current frame is determined. a second pass encoding is then performed on the current frame according to the second-pass reference frame and the estimated complexity, resulting in an encoded frame. this encoded frame is then transmitted as part of a stream to a client system.