Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. (20240298135). Apparatus, Method or Computer Program for Synthesizing a Spatially Extended Sound Source Using Modification Data on a Potentially Modifying Object simplified abstract

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Apparatus, Method or Computer Program for Synthesizing a Spatially Extended Sound Source Using Modification Data on a Potentially Modifying Object

Organization Name

Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V.

Inventor(s)

Yun-Han Wu of Erlangen (DE)

Jürgen Herre of Erlangen (DE)

Mikhail Korotiaev of Erlangen (DE)

Matthias Geier of Erlangen (DE)

[[:Category:Simon Schw�r of Erlangen (DE)|Simon Schw�r of Erlangen (DE)]][[Category:Simon Schw�r of Erlangen (DE)]]

Alexander Adami of Erlangen (DE)

Apparatus, Method or Computer Program for Synthesizing a Spatially Extended Sound Source Using Modification Data on a Potentially Modifying Object - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240298135 titled 'Apparatus, Method or Computer Program for Synthesizing a Spatially Extended Sound Source Using Modification Data on a Potentially Modifying Object

The patent application describes an apparatus for synthesizing a spatially extended sound source, which includes receiving a description of an audio scene with spatially extended sound source data and modification data, as well as listener data.

  • Input interface for receiving audio scene description
  • Sector identification processor for identifying modified spatial sector
  • Target data calculator for calculating target rendering data
  • Audio processor for processing audio signal using target rendering data

Potential Applications: - Virtual reality audio experiences - Immersive gaming environments - Audio production and mixing tools

Problems Solved: - Enhancing spatial audio realism - Improving user immersion in audio content

Benefits: - Enhanced audio spatialization - Customized audio experiences - Improved user engagement

Commercial Applications: Title: Spatial Audio Synthesizer for Immersive Experiences This technology can be used in virtual reality platforms, gaming consoles, audio software, and entertainment venues to create realistic and immersive audio environments.

Prior Art: Research existing patents related to spatial audio synthesis and virtual reality audio technologies to understand the current state of the art in this field.

Frequently Updated Research: Stay informed about advancements in spatial audio technology, virtual reality audio processing, and audio rendering algorithms to enhance the capabilities of the synthesizing apparatus.

Questions about Spatial Audio Synthesizer: 1. How does this technology improve spatial audio realism in virtual environments? - This technology enhances spatial audio realism by accurately rendering sound sources in a three-dimensional space, creating a more immersive audio experience for users.

2. What are the potential applications of this spatial audio synthesizer beyond virtual reality? - This technology can also be used in gaming, audio production, and entertainment industries to create customized and immersive audio experiences.


Original Abstract Submitted

an apparatus for synthesizing a spatially extended sound source including: an input interface for receiving a description of an audio scene, the description of the audio scene having spatially extended sound source data on the spatially extended sound source and modification data on a potentially modifying object, and for receiving a listener data; a sector identification processor for identifying a limited modified spatial sector for the spatially extended sound source within a rendering range for the listener, the rendering range for the listener being larger than the limited modified spatial sector, based on the spatially extended sound source data, the listener data, and the modification data; a target data calculator for calculating target rendering data from the one or more rendering data items belonging to the modified limited spatial sector; and an audio processor for processing an audio signal representing the spatially extended sound source using the target rendering data.