Fraunhofer-Gesellschaft zur Förderung der Angewandten Forschung E.V. (20240267696). Apparatus, Method and Computer Program for Synthesizing a Spatially Extended Sound Source Using Elementary Spatial Sectors simplified abstract

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Apparatus, Method and Computer Program for Synthesizing a Spatially Extended Sound Source Using Elementary Spatial Sectors

Organization Name

Fraunhofer-Gesellschaft zur Förderung der Angewandten Forschung E.V.

Inventor(s)

Yun-Han Wu of Erlangen (DE)

Jürgen Herre of Erlangen (DE)

Mikhail Korotiaev of Erlangen (DE)

Matthias Geier of Erlangen (DE)

[[:Category:Simon Schw�r of Erlangen (DE)|Simon Schw�r of Erlangen (DE)]][[Category:Simon Schw�r of Erlangen (DE)]]

Alexander Adami of Erlangen (DE)

[[:Category:Carlotta Anem�ller of Erlangen (DE)|Carlotta Anem�ller of Erlangen (DE)]][[Category:Carlotta Anem�ller of Erlangen (DE)]]

Apparatus, Method and Computer Program for Synthesizing a Spatially Extended Sound Source Using Elementary Spatial Sectors - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240267696 titled 'Apparatus, Method and Computer Program for Synthesizing a Spatially Extended Sound Source Using Elementary Spatial Sectors

Simplified Explanation: The patent application describes an apparatus for creating a spatially extended sound source, which involves storing rendering data for different spatial sectors, identifying sectors belonging to the sound source, calculating target rendering data, and processing an audio signal based on the target data.

Key Features and Innovation:

  • Apparatus for synthesizing a spatially extended sound source
  • Storage for rendering data for different elementary spatial sectors
  • Sector identification processor for identifying sectors belonging to the sound source
  • Target data calculator for calculating target rendering data
  • Audio processor for processing the audio signal using the target data

Potential Applications: This technology could be used in virtual reality systems, gaming, immersive audio experiences, and audio production applications.

Problems Solved: The technology addresses the challenge of creating a realistic and immersive spatial audio experience for listeners.

Benefits:

  • Enhanced spatial audio quality
  • Improved immersion for users
  • Precise rendering of sound sources in different spatial sectors

Commercial Applications: The technology could be utilized in virtual reality headsets, gaming consoles, audio software tools, and entertainment venues to enhance the audio experience for users.

Prior Art: Prior art related to this technology may include research on spatial audio processing, sound localization algorithms, and immersive audio technologies.

Frequently Updated Research: Researchers may be exploring advancements in spatial audio rendering techniques, real-time sound source localization, and optimization of audio processing algorithms.

Questions about Spatially Extended Sound Source Technology: 1. How does this technology improve the spatial audio experience for users? 2. What are the potential limitations or challenges of implementing this technology in different audio applications?


Original Abstract Submitted

an apparatus for synthesizing a spatially extended sound source (sess), has: a storage for storing rendering data items for different elementary spatial sectors covering a rendering range for a listener; a sector identification processor for identifying, from the different elementary spatial sectors, a set of elementary spatial sectors belonging to the spatially extended sound source based on listener data and spatially extended sound source data; a target data calculator for calculating target rendering data from the rendering data items for the set of elementary spatial sectors; and an audio processor for processing an audio signal representing the spatially extended sound source using the target rendering data.