Edatanetworks, Inc. (20240242568). Attendee Directed Donee Donation Defined By Bookmaker Donor To Incent Attendance Of A Virtual Reality Gambling Metaverse Competition simplified abstract

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Attendee Directed Donee Donation Defined By Bookmaker Donor To Incent Attendance Of A Virtual Reality Gambling Metaverse Competition

Organization Name

Edatanetworks, Inc.

Inventor(s)

Terrance Patrick Tietzen of Edmonton (CA)

Matthew Arnold MacPherson Bates of Edmonton (CA)

Attendee Directed Donee Donation Defined By Bookmaker Donor To Incent Attendance Of A Virtual Reality Gambling Metaverse Competition - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240242568 titled 'Attendee Directed Donee Donation Defined By Bookmaker Donor To Incent Attendance Of A Virtual Reality Gambling Metaverse Competition

Simplified Explanation: A VR headset-wearing real-world wagerer pays a booking entity for virtual access to watch a virtual reality competition in real-time in a metaverse environment. The wagerer then places a real-world wager on a possible outcome of the competition. If the outcome occurs and the probability set by the booking entity does not exceed a predetermined threshold, the booking entity makes a donation to an affinity entity chosen by the wagerer.

  • **Key Features and Innovation**:
   - Integration of virtual reality technology with real-world wagering.
   - Real-time access to virtual reality competitions in a metaverse environment.
   - Donation mechanism to affinity entities based on wager outcomes and probabilities.
  • **Potential Applications**:
   - Online gaming and esports betting platforms.
   - Virtual reality entertainment and sports events.
   - Fundraising and charity events with a wagering component.
  • **Problems Solved**:
   - Bridging the gap between virtual reality experiences and real-world wagering.
   - Providing a unique and engaging way to interact with virtual reality content.
   - Facilitating donations to affinity entities based on wager outcomes.
  • **Benefits**:
   - Enhanced user engagement and immersion in virtual reality competitions.
   - Opportunities for charitable donations through wagering activities.
   - Innovation in the intersection of virtual reality, wagering, and philanthropy.
  • **Commercial Applications**:
   - "Virtual Reality Wagering Platform: Enhancing User Experience and Charitable Giving"
  • **Prior Art**:
   Research on virtual reality gaming platforms, online betting systems, and donation-based fundraising initiatives may provide insights into related technologies and practices.
  • **Frequently Updated Research**:
   Stay informed about advancements in virtual reality technology, online wagering platforms, and charitable giving initiatives to enhance the application of this innovation.

Questions about Virtual Reality Wagering: 1. How does this innovation impact the virtual reality entertainment industry? 2. What are the potential ethical considerations surrounding virtual reality wagering and charitable donations?


Original Abstract Submitted

a vr headset wearing real world wagerer pays a real world booking entity for virtual access to watch a virtual reality competition taking place in real time in a metaverse environment, and thereafter places a real world wager with the real world booking entity on a possible outcome of the virtual reality competition. if the possible outcome actually occurs such that the wagerer wins the wager, and if the possible outcome actually occurred at a time when the probability of the possible outcome actually occurring as set by the booking entity did not exceed a predetermined winning odds threshold, then the booking entity makes a donation to an affinity entity selected by the wagerer, where the donation is an amount that may be derived using a currency amount of the wager and at least one of the probability of the outcome actually occurring at the time when the outcome actually occurred and the predetermined winning odds threshold.