ERA Sports, Inc. (20240233491). METHODS AND SYSTEMS FOR INTERACTIVE GAMING simplified abstract

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METHODS AND SYSTEMS FOR INTERACTIVE GAMING

Organization Name

ERA Sports, Inc.

Inventor(s)

Erik Alexander of Minnetonka MN (US)

METHODS AND SYSTEMS FOR INTERACTIVE GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240233491 titled 'METHODS AND SYSTEMS FOR INTERACTIVE GAMING

The abstract describes a computer-implemented interactive gaming tournament system that involves receiving entrance requests from users for specific gaming matches, authenticating user accounts, and sending match population content to game servers.

  • Entrance requests are received from user devices for gaming matches.
  • Users select matches via a graphical user interface on their devices.
  • Requests are sent to authenticate user accounts associated with the users.
  • Match population content is sent to game servers after user authentication.

Potential Applications: - Online gaming tournaments - Esports events - Multiplayer gaming platforms

Problems Solved: - Streamlining the process of entering gaming tournaments - Ensuring user account security - Efficiently populating gaming matches with players

Benefits: - Enhanced user experience in gaming tournaments - Increased security for user accounts - Improved matchmaking in gaming matches

Commercial Applications: The technology can be used in online gaming platforms, esports organizations, and gaming event organizers to host interactive and engaging gaming tournaments.

Questions about the technology: 1. How does the system ensure the security of user accounts during the authentication process? 2. What measures are in place to prevent unauthorized access to the match population content?

Frequently Updated Research: Research on user experience in online gaming tournaments and the impact of interactive features on player engagement could provide valuable insights for further development of the technology.


Original Abstract Submitted

a computer implemented interactive gaming tournament system includes receiving an entrance request that identifies a gaming match from a user device that is associated with a user, the entrance request received in response to the user identifying or selecting the gaming match via a graphical user interface (gui) of the user device from interactive gaming match content displayed on the gui of the user device. the system includes sending, by the tournament system, a request to authenticate a user account associated with the user to an authentication service. the system includes sending, by the tournament system, match population content to a game server associated with the gaming match after receiving, by the tournament system, authentication of the user account from the authentication service.