ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE (20240242412). METHOD AND APPARATUS FOR TRANSMITTING MOTION INFORMATION FOR METAVERSE CONCERT simplified abstract

From WikiPatents
Jump to navigation Jump to search

METHOD AND APPARATUS FOR TRANSMITTING MOTION INFORMATION FOR METAVERSE CONCERT

Organization Name

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

Inventor(s)

Kyung Kyu Kang of Daejeon (KR)

Chang Joon Park of Daejeon (KR)

Il Kwon Jeong of Daejeon (KR)

METHOD AND APPARATUS FOR TRANSMITTING MOTION INFORMATION FOR METAVERSE CONCERT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240242412 titled 'METHOD AND APPARATUS FOR TRANSMITTING MOTION INFORMATION FOR METAVERSE CONCERT

The abstract of this patent application describes a method for transmitting motion information for metaverse concerts.

  • Generating original motion information with recorded performer actions
  • Generating processed motion information with lower frames per second
  • Generating verified motion information by extracting position information from the original motion data
  • Transmitting verified motion information to audience client systems
  • Receiving and verifying the motion information
  • Generating restored motion information with predicted frames to match the original fps
  • Verifying and correcting errors in the restored motion information
  • Assigning motion to virtual characters based on the supplemented information

Potential Applications: - Virtual concerts and performances - Virtual reality gaming - Motion capture for animation and film industry

Problems Solved: - Efficient transmission of motion data for virtual events - Realistic motion representation in virtual environments

Benefits: - Enhanced user experience in virtual concerts and gaming - Improved accuracy in motion capture and animation

Commercial Applications: Title: "Enhanced Motion Transmission Technology for Virtual Events" This technology can be used in virtual concerts, gaming, and animation industries to improve the quality and realism of motion representation.

Questions about the technology: 1. How does this technology improve the user experience in virtual concerts? - This technology enhances the realism of motion representation, making virtual concerts more immersive and engaging for the audience. 2. What are the potential applications of this motion transmission method in the animation industry? - This technology can be used for motion capture in animation, improving the accuracy and efficiency of creating animated characters and scenes.


Original Abstract Submitted

a method of transmitting motion information for metaverse concert includes: generating, by a performance directing system, original motion information including frames where performer's action is recorded; generating processed motion information having a lower frames per second (fps) than the original motion information; generating verified motion information by extracting information on position on a part of performer's body in the original motion information; transmitting the verified motion information to an audience client system; receiving the verified motion information; generating, by the audience client system, restored motion information having the same fps as the original motion information by adding predicted frames for the removed frames to the processed motion information; verifying whether there is an error in the restored motion information; modifying and supplementing the restored motion information when there is the error; and assigning motion to a virtual character based on the supplemented motion information.