ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE (20240235511). RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME simplified abstract

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RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME

Organization Name

ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE

Inventor(s)

Yong Ju Lee of Daejeon (KR)

Jae-hyoun Yoo of Daejeon (KR)

Dae Young Jang of Daejeon (KR)

Soo Young Park of Daejeon (KR)

Young Ho Jeong of Daejeon (KR)

Kyeongok Kang of Daejeon (KR)

Tae Jin Lee of Daejeon (KR)

RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240235511 titled 'RENDERING METHOD OF PREVENTING OBJECT-BASED AUDIO FROM CLIPPING AND APPARATUS FOR PERFORMING THE SAME

The abstract describes a method for rendering an object-based audio signal, which involves obtaining a rendered audio signal, performing clipping prevention using limiters, mixing the signals, and performing further clipping prevention.

  • The method involves obtaining a rendered audio signal.
  • Clipping prevention is performed on the rendered audio signal using a first limiter.
  • The signal output by the first limiter is mixed using a mixer.
  • Clipping prevention is then performed on the mixed signal using a second limiter.

Potential Applications: - This technology can be used in audio production for virtual reality experiences. - It can enhance the immersive audio experience in gaming applications. - The method can be applied in audio post-production for film and television.

Problems Solved: - Prevents clipping in rendered audio signals. - Ensures high-quality audio output in object-based audio systems.

Benefits: - Improved audio quality. - Enhanced user experience in virtual reality and gaming. - Streamlined audio post-production processes.

Commercial Applications: Title: Enhanced Audio Rendering Technology for Virtual Reality and Gaming This technology can be utilized by audio production companies, gaming studios, and VR content creators to enhance the audio experience for their audiences. It can lead to more engaging and immersive content, ultimately attracting more users and customers.

Prior Art: Research on audio rendering techniques in object-based audio systems can provide insights into similar methods used in the industry.

Frequently Updated Research: Stay updated on advancements in object-based audio rendering techniques and technologies to ensure the implementation of the latest innovations in audio production.

Questions about Object-Based Audio Signal Rendering: 1. How does object-based audio signal rendering differ from traditional audio rendering methods? Object-based audio signal rendering allows for more dynamic and interactive audio experiences compared to traditional methods by enabling individual sound objects to be manipulated independently in a 3D space.

2. What are the key challenges in implementing object-based audio signal rendering in real-time applications? Real-time rendering of object-based audio signals requires efficient processing algorithms and low latency to ensure seamless audio playback without any delays or artifacts.


Original Abstract Submitted

a rendering method of an object-based audio signal and an apparatus for performing the same are provided. the rendering method of an object-based audio signal includes obtaining a rendered audio signal, performing clipping prevention on the rendered audio signal using a first limiter, mixing a signal output by the first limiter using a mixer, and performing clipping prevention on the mixed signal using a second limiter.