Dolby Laboratories Licensing Corporation (20240305945). SPATIAL AUDIO SIGNAL MANIPULATION simplified abstract

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SPATIAL AUDIO SIGNAL MANIPULATION

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Dirk Jeroen Breebaart of Ultimo (AU)

Antonio Mateos Sole of Barcelona (ES)

Heiko Purnhagen of Sundbyberg (SE)

Nicolas R. Tsingos of San Francisco CA (US)

SPATIAL AUDIO SIGNAL MANIPULATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240305945 titled 'SPATIAL AUDIO SIGNAL MANIPULATION

The method described in this patent application involves rendering an audio signal for playback in an audio environment defined by a target loudspeaker system. The audio signal includes audio data related to an audio object and position data indicating the object's position.

  • Receiving the audio signal
  • Receiving loudspeaker layout data for the target loudspeaker system
  • Receiving control data indicating a position modification for the audio object
  • Generating rendering modification data in response to the position data, loudspeaker layout data, and control data
  • Rendering the audio signal with the rendering modification data to output the audio signal with the audio object at a modified position within the audio environment.

Potential Applications: - Immersive audio experiences in virtual reality and gaming - Enhanced sound localization in home entertainment systems - Spatial audio for live events and concerts

Problems Solved: - Precise positioning of audio objects within a defined audio environment - Seamless integration of audio data with loudspeaker layout for optimal playback

Benefits: - Enhanced audio realism and immersion - Improved spatial awareness and sound localization - Customizable audio experiences tailored to specific environments

Commercial Applications: Title: Spatial Audio Rendering Technology for Enhanced Immersive Experiences Description: This technology can be utilized in virtual reality, gaming, home entertainment systems, and live events to provide users with a more immersive and realistic audio experience. It has the potential to revolutionize the way audio is rendered and perceived in various commercial applications.

Questions about Spatial Audio Rendering Technology: 1. How does this technology improve sound localization in virtual reality environments? 2. What are the key advantages of using rendering modification data in audio playback systems?

Frequently Updated Research: Stay updated on the latest advancements in spatial audio rendering technology to ensure optimal performance and compatibility with evolving audio systems and environments.


Original Abstract Submitted

described herein is a method () of rendering an audio signal () for playback in an audio environment () defined by a target loudspeaker system (), the audio signal () including audio data relating to an audio object and associated position data indicative of an object position. method () includes the initial step () of receiving the audio signal (). at step () loudspeaker layout data for the target loudspeaker system () is received. at step () control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (). at step () in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. finally, at step () the audio signal () is rendered with the rendering modification data to output the audio signal () with the audio object at a modified object position that is between loudspeakers within the audio environment ().