Dolby Laboratories Licensing Corporation (20240284136). ADAPTABLE SPATIAL AUDIO PLAYBACK simplified abstract

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ADAPTABLE SPATIAL AUDIO PLAYBACK

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Alan J. Seefeldt of Alameda CA (US)

Joshua B. Lando of Mill Valley CA (US)

Daniel Arteaga of Barcelona (ES)

Glenn N. Dickins of Como (AU)

Mark Richard Paul Thomas of Walnut Creek CA (US)

ADAPTABLE SPATIAL AUDIO PLAYBACK - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240284136 titled 'ADAPTABLE SPATIAL AUDIO PLAYBACK

The abstract describes a method for determining a rendering mode for received audio data, including audio signals and spatial data, to be reproduced via a set of loudspeakers in an environment. The rendering mode can vary between a reference spatial mode and one or more distributed spatial modes, with the distributed spatial modes allowing for a more spatially distributed rendering of audio elements.

  • Audio data is rendered for reproduction via loudspeakers in an environment based on a determined rendering mode.
  • The rendering mode can switch between a reference spatial mode and distributed spatial modes.
  • In distributed spatial modes, audio elements are rendered in a more spatially distributed manner.
  • The spatial locations of remaining audio elements are warped to span the environment more completely.
  • The reference spatial mode has an assumed listening position and orientation.

Potential Applications: - Surround sound systems for home theaters - Virtual reality and augmented reality audio experiences - Gaming audio for immersive gameplay - Audio production and mixing for spatial effects - Live events and concerts for enhanced audio experiences

Problems Solved: - Providing a more immersive audio experience in various environments - Allowing for flexible rendering modes based on user preferences - Enhancing spatial audio effects for a more realistic sound experience

Benefits: - Improved audio quality and spatial immersion - Customizable rendering modes for different listening preferences - Enhanced audio experiences in entertainment and professional settings

Commercial Applications: Title: Spatial Audio Rendering Technology for Enhanced Immersive Experiences This technology can be used in the development of high-end audio systems for home entertainment, gaming, virtual reality, and live events. It can also be integrated into audio production software for professionals in the music and film industry to create spatially enhanced soundscapes.

Questions about Spatial Audio Rendering Technology: 1. How does the distributed spatial mode differ from the reference spatial mode in audio rendering? The distributed spatial mode allows for a more spatially distributed rendering of audio elements, while the reference spatial mode has an assumed listening position and orientation. 2. What are the potential applications of this technology beyond entertainment and gaming? This technology can also be used in virtual meetings, teleconferencing, and educational settings to create more immersive audio experiences.


Original Abstract Submitted

a rendering mode may be determined for received audio data, including audio signals and associated spatial data. the audio data may be rendered for reproduction via a set of loudspeakers of an environment according to the rendering mode, to produce rendered audio signals. rendering the audio data may involve determining relative activation of a set of loudspeakers in an environment. the rendering mode may be variable between a reference spatial mode and one or more distributed spatial modes. the reference spatial mode may have an assumed listening position and orientation. in the distributed spatial mode(s), one or more elements of the audio data may each be rendered in a more spatially distributed manner than in the reference spatial mode and spatial locations of remaining elements of the audio data may be warped such that they span a rendering space of the environment more completely than in the reference spatial mode.