Dolby Laboratories Licensing Corporation (20240282323). AUDIO DECODER AND DECODING METHOD simplified abstract

From WikiPatents
Jump to navigation Jump to search

AUDIO DECODER AND DECODING METHOD

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Dirk Jeroen Breebaart of Ultimo (AU)

David Matthew Cooper of Carlton (AU)

Leif Jonas Samuelsson of Sundbyberg (SE)

AUDIO DECODER AND DECODING METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282323 titled 'AUDIO DECODER AND DECODING METHOD

The abstract describes a method for representing a second presentation of audio channels or objects as a data stream by providing base signals representing a first presentation and transformation parameters to convert the first presentation into the second presentation.

  • The method involves providing a set of base signals representing the initial audio channels or objects.
  • It also includes providing transformation parameters to convert the first presentation into the desired second presentation.
  • The transformation parameters are specified for at least two frequency bands and include multi-tap convolution matrix parameters for at least one frequency band.

Potential Applications: - Audio processing and manipulation in various industries such as music production, film, and virtual reality. - Real-time audio enhancement and spatial audio rendering for immersive experiences. - Adaptive audio systems for personalized listening preferences in streaming services.

Problems Solved: - Efficient representation and transformation of audio channels or objects for different presentations. - Enhanced audio quality and spatial effects through precise parameter adjustments. - Streamlined audio processing workflows for content creators.

Benefits: - Improved audio fidelity and spatial realism in multimedia content. - Customizable audio experiences tailored to individual preferences. - Increased efficiency in audio production and post-processing tasks.

Commercial Applications: Title: "Advanced Audio Processing Technology for Immersive Experiences" This technology can be utilized in the development of virtual reality applications, gaming platforms, streaming services, and professional audio production tools. It offers a competitive edge in delivering high-quality audio experiences to consumers and content creators.

Questions about the technology: 1. How does this method compare to traditional audio processing techniques? 2. What are the potential cost implications for implementing this technology in different industries?


Original Abstract Submitted

a method for representing a second presentation of audio channels or objects as a data stream, the method comprising the steps of: (a) providing a set of base signals, the base signals representing a first presentation of the audio channels or objects; (b) providing a set of transformation parameters, the transformation parameters intended to transform the first presentation into the second presentation; the transformation parameters further being specified for at least two frequency bands and including a set of multi-tap convolution matrix parameters for at least one of the frequency bands.