Dolby Laboratories Licensing Corporation (20240282322). METHODS AND SYSTEMS FOR GENERATING AND RENDERING OBJECT BASED AUDIO WITH CONDITIONAL RENDERING METADATA simplified abstract

From WikiPatents
Jump to navigation Jump to search

METHODS AND SYSTEMS FOR GENERATING AND RENDERING OBJECT BASED AUDIO WITH CONDITIONAL RENDERING METADATA

Organization Name

Dolby Laboratories Licensing Corporation

Inventor(s)

Sripal S. Mehta of San Francisco CA (US)

Thomas Ziegler of Nurnberg (DE)

Stewart Murrie of San Francisco CA (US)

METHODS AND SYSTEMS FOR GENERATING AND RENDERING OBJECT BASED AUDIO WITH CONDITIONAL RENDERING METADATA - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240282322 titled 'METHODS AND SYSTEMS FOR GENERATING AND RENDERING OBJECT BASED AUDIO WITH CONDITIONAL RENDERING METADATA

The patent application describes methods and audio processing units for creating an object-based audio program with conditional rendering metadata for each object channel, indicating rendering constraints based on speaker array configuration.

  • Methods for rendering audio content based on the program, ensuring compliance with rendering constraints specified in the conditional rendering metadata.
  • Immersive experience provided by rendering a selected mix of program content.
  • The innovation allows for tailored audio rendering based on playback speaker array configuration.
  • The technology ensures that audio content is rendered in a manner that optimizes the listening experience.
  • Conditional rendering metadata enables the adaptation of audio content to various playback scenarios.

Potential Applications:

  • Entertainment industry for creating immersive audio experiences in movies, video games, and virtual reality applications.
  • Live events and concerts for enhancing the audience's audio experience.
  • Virtual meetings and conferences for improved audio quality and clarity.

Problems Solved:

  • Addressing the challenge of optimizing audio rendering based on different speaker array configurations.
  • Providing a solution for rendering audio content in a manner that meets specific playback constraints.

Benefits:

  • Enhanced audio quality and immersive experience for listeners.
  • Tailored audio rendering based on specific playback scenarios.
  • Improved clarity and precision in audio content delivery.

Commercial Applications:

  • "Object-Based Audio Rendering Technology for Enhanced Immersive Experiences"
  • Potential commercial uses in the entertainment industry, live events, virtual meetings, and conferences.
  • Market implications include improved audio technology for various applications.

Questions about Object-Based Audio Rendering Technology: 1. How does the conditional rendering metadata impact the audio rendering process? 2. What are the key features that differentiate this technology from traditional audio processing methods?


Original Abstract Submitted

methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. rendering of a selected mix of content of the program may provide an immersive experience.