Dell products l.p. (20240198217). DYNAMIC NETWORK COVERAGE FOR MULTI-USER, MULTI-DEVICE EXPERIENCE simplified abstract

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DYNAMIC NETWORK COVERAGE FOR MULTI-USER, MULTI-DEVICE EXPERIENCE

Organization Name

dell products l.p.

Inventor(s)

Nicholas Wanner of Austin TX (US)

Harpreet Narula of Austin TX (US)

Tyler Ryan Cox of Austin TX (US)

DYNAMIC NETWORK COVERAGE FOR MULTI-USER, MULTI-DEVICE EXPERIENCE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240198217 titled 'DYNAMIC NETWORK COVERAGE FOR MULTI-USER, MULTI-DEVICE EXPERIENCE

The patent application describes a system that allows users to play games or use applications on different devices in their home as they move around.

  • The system determines the user's location in the home and selects suitable game hosts and environments.
  • It directs audio-visual content to the user's chosen device and accommodates multiple users simultaneously.
  • Users can play single player, multiplayer on the same screen, or multiplayer on separate screens.
  • The system configures audio-visual and input/output for multiple users to consume games simultaneously.

Potential Applications: This technology could be used for gaming, entertainment, virtual reality experiences, and interactive applications in smart homes.

Problems Solved: The system solves the problem of seamlessly transitioning game sessions between different devices as users move around their home.

Benefits: Users can enjoy uninterrupted game play across multiple devices, accommodating multiple users in the same environment.

Commercial Applications: This technology could be valuable for gaming companies, smart home device manufacturers, and entertainment providers looking to enhance user experiences.

Questions about the technology: 1. How does the system determine the user's location within the home? 2. What are the potential challenges in implementing this technology on a large scale?


Original Abstract Submitted

systems and methods described herein may provide a system that enables game play or other application sessions from a set of candidate game hosts and environments to consumption devices of a user's choice while the user moves about their home between the different environments. the system may employ methods to determine where a user is located within the home, availability and selection of candidate game hosting and target environments, homing and direction of related i/o and audio-visual (av) content for consumption. the solution accommodates multiple users simultaneously within the home, whether in single player, multiplayer using the same screen, or multiplayer using separate screen games. the solution may configure av and input/output (i/o) such that multiple users can consume one or multiple games in the home simultaneously, whether in separate locations or when seated together in front of the same consumption device.