DOLBY INTERNATIONAL AB (20240223987). METHODS, APPARATUS AND SYSTEMS FOR MODELLING AUDIO OBJECTS WITH EXTENT simplified abstract

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METHODS, APPARATUS AND SYSTEMS FOR MODELLING AUDIO OBJECTS WITH EXTENT

Organization Name

DOLBY INTERNATIONAL AB

Inventor(s)

Leon Terentiv of Erlangen (DE)

Daniel Fischer of Fuerth (DE)

Panji Setiawan of Munich (DE)

Christof Fersch of Neumarkt (DE)

METHODS, APPARATUS AND SYSTEMS FOR MODELLING AUDIO OBJECTS WITH EXTENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240223987 titled 'METHODS, APPARATUS AND SYSTEMS FOR MODELLING AUDIO OBJECTS WITH EXTENT

The abstract describes a method for modeling extended audio objects for audio rendering in virtual or augmented reality environments. This involves obtaining an extent representation of the geometric form of the audio object, information on associated audio sources, and determining user position to model the object effectively.

  • Obtaining extent representation of geometric form of extended audio object
  • Obtaining information on associated audio sources
  • Determining user position in virtual or augmented reality environment
  • Modifying representation of extended audio object based on user position
  • Outputting a modified representation for modeling the extended audio object

Potential Applications: - Virtual reality gaming - Augmented reality experiences - Audio tours in museums or historical sites - Interactive audio installations in art galleries - Immersive audio experiences in theaters or concert venues

Problems Solved: - Enhancing audio realism in virtual and augmented reality environments - Improving spatial audio rendering for a more immersive experience - Providing accurate audio positioning relative to user position

Benefits: - Enhanced user experience in virtual and augmented reality environments - Realistic audio rendering for a more immersive experience - Accurate spatial audio positioning for a more engaging experience

Commercial Applications: Title: "Spatial Audio Modeling for Virtual and Augmented Reality Environments" This technology can be utilized in: - Virtual reality gaming industry - Augmented reality applications for education and training - Audio production for virtual and augmented reality content - Entertainment venues for immersive audio experiences

Questions about Spatial Audio Modeling for Virtual and Augmented Reality Environments: 1. How does this technology improve audio realism in virtual reality environments? 2. What are the potential applications of this technology beyond gaming and entertainment?


Original Abstract Submitted

a method of modelling extended audio objects for audio rendering in a virtual or augmented reality environment is described. the method comprises obtaining an extent representation indicative of a geometric form of an extended audio object and information relating to one or more first audio sources that are associated with the extended audio object. furthermore, the method comprises obtaining a relative point on the geometric form of the extended audio object based on a user position in the virtual or augmented reality environment. the method also comprises determining an extent parameter for the extent representation based on the user position and the relative point and determining positions of one or more second audio sources, relative to the user position, for modelling the extended audio object. in addition, the method comprises outputting a modified representation of the extended audio object for modelling the extended audio object.