Comcast Cable Communications, LLC (20240235836). Reputation Token-based Access and Interactions in Virtual Worlds simplified abstract

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Reputation Token-based Access and Interactions in Virtual Worlds

Organization Name

Comcast Cable Communications, LLC

Inventor(s)

Sean Brien of Robbinsville NJ (US)

Charles Helfinstine of Wynnewood PA (US)

Janardhan Bollineni of King of Prussia PA (US)

Aaron Newberry of Littleton CO (US)

Reputation Token-based Access and Interactions in Virtual Worlds - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240235836 titled 'Reputation Token-based Access and Interactions in Virtual Worlds

The patent application describes systems, apparatuses, and methods for enabling user access to virtual worlds and activities within them using reputation tokens. Data related to virtual worlds, user devices, allowed and prohibited activities, and other information may be stored in blockchain networks. Users are associated with reputation tokens based on their activities in the virtual world, determining their access and interactions within it.

  • Users can access virtual worlds and perform activities based on their quantity of reputation tokens.
  • Data associated with virtual worlds, user devices, and user activities are stored in blockchain networks.
  • Reputation tokens are earned based on user activities in the virtual world.
  • Users can communicate, interact, and transact within the virtual world based on their reputation token quantity.
  • Allowed, promoted, and prohibited activities in the virtual world are determined by the user's reputation token quantity.

Potential Applications: - Virtual reality gaming platforms - Social networking in virtual worlds - E-commerce within virtual environments

Problems Solved: - Providing access control to virtual worlds based on user reputation - Ensuring secure and transparent data storage in blockchain networks

Benefits: - Enhanced user experience in virtual worlds - Improved security and trust in virtual interactions - Efficient management of user activities and access control

Commercial Applications: Title: Reputation Token System for Virtual World Access Control This technology can be used in virtual reality gaming platforms, social networking applications, and e-commerce websites operating within virtual environments. It offers a secure and transparent way to manage user access and interactions in virtual worlds, enhancing user experience and trust.

Questions about Reputation Token System for Virtual World Access Control: 1. How does the reputation token system enhance user experience in virtual worlds? 2. What are the potential security benefits of using reputation tokens for access control in virtual environments?


Original Abstract Submitted

systems, apparatuses, and methods are described for enabling user access to one or more virtual worlds and/or the user activities in the virtual worlds by use of reputation tokens. data associated with the virtual worlds, user devices, allowed, promoted, and prohibited activities performed in the virtual worlds by the user devices, and/or other data may be stored in one or more blockchain networks, and a user may be associated with a quantity of reputation tokens based on that user's activities in the virtual world. a user may be permitted to access, communicate, interact, and transact in a virtual world based on the quantity of reputation tokens of the user satisfying a required quantity of reputation tokens.