Chegg, Inc. (20240281052). SYSTEMS AND METHODS FOR CLONED AVATAR MANAGEMENT IN A PERSISTENT VIRTUAL-REALITY ENVIRONMENT simplified abstract

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SYSTEMS AND METHODS FOR CLONED AVATAR MANAGEMENT IN A PERSISTENT VIRTUAL-REALITY ENVIRONMENT

Organization Name

Chegg, Inc.

Inventor(s)

Vincent Le Chevalier of Waikoloa HI (US)

SYSTEMS AND METHODS FOR CLONED AVATAR MANAGEMENT IN A PERSISTENT VIRTUAL-REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240281052 titled 'SYSTEMS AND METHODS FOR CLONED AVATAR MANAGEMENT IN A PERSISTENT VIRTUAL-REALITY ENVIRONMENT

The abstract describes a method for predicting and executing actions for an online avatar in a virtual reality application based on the surrounding environment and user input.

  • Simplified Explanation:

The method involves analyzing the objects in the virtual environment, predicting their movements, determining actions for the avatar, converting them into user commands, and executing them without direct user input.

  • Key Features and Innovation:

- Analyzing surrounding objects in a virtual reality environment - Predicting movement parameters of objects - Determining actions for an online avatar - Converting actions into user commands based on controller type - Executing actions without direct user input

  • Potential Applications:

- Enhanced user experience in virtual reality applications - Improved interaction with virtual environments - Real-time adaptation to changing surroundings

  • Problems Solved:

- Streamlining avatar actions in virtual reality - Enhancing user control and immersion - Automating avatar responses based on environment

  • Benefits:

- Increased user engagement and enjoyment - Seamless integration of user input and environment analysis - Efficient execution of avatar actions

  • Commercial Applications:

- Virtual reality gaming - Training simulations - Architectural visualization

  • Questions about the Technology:

1. How does the method enhance user interaction in virtual reality applications? 2. What are the potential implications of automating avatar actions based on environment analysis?

  • Frequently Updated Research:

- Ongoing studies on user experience in virtual reality applications - Advancements in machine learning models for predicting avatar actions


Original Abstract Submitted

a method can include receiving data associated with a surrounding of a first online avatar of a user in a virtual reality application. a plurality of objects in the surrounding can be detected, characteristics of each object from the plurality of objects can be determined, and at least one movement parameter of each object can be predicted. using a second machine learning model, an action to be executed by the first online avatar within the virtual reality application can be determined. the action can be converted to a user command based on a controller type of a controller that the user uses to control a second online avatar of the user in the virtual reality application. an instruction can be sent to effectuate, in the virtual reality application and based on the user command, the action to the first online avatar of the user without an input from the user.