Category:Masashi WATANABE
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Masashi WATANABE
Executive Summary
Masashi WATANABE is an inventor who has filed 5 patents. Their primary areas of innovation include {Mixed reality (object pose determination, tracking or camera calibration for mixed reality (2 patents), involving aspects of the displayed game scene (2 patents), {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching (2 patents), and they have worked with companies such as GREE, INC. (2 patents), GREE, Inc. (2 patents), Gree, Inc. (1 patents). Their most frequent collaborators include (1 collaborations).
Patent Filing Activity
Technology Areas
List of Technology Areas
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 2 patents
- A63F13/52 (involving aspects of the displayed game scene): 2 patents
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 2 patents
- G06F3/013 ({Eye tracking input arrangements (): 2 patents
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 2 patents
- A63F2300/8082 (specially adapted for executing a specific type of game): 2 patents
- A63F13/212 (using sensors worn by the player, e.g. for measuring heart beat or leg activity): 1 patents
- A63F13/2145 (the surface being also a display device, e.g. touch screens): 1 patents
- A63F13/25 (Output arrangements for video game devices): 1 patents
- A63F13/843 (involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player): 1 patents
- A63F13/847 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
- G02B27/017 (Head-up displays): 1 patents
- G06F3/012 ({Head tracking input arrangements}): 1 patents
- G06F3/04815 (Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object): 1 patents
- G06F3/0482 (Interaction with lists of selectable items, e.g. menus): 1 patents
- G06F3/0488 (using a touch-screen or digitiser, e.g. input of commands through traced gestures): 1 patents
- G06F3/04883 (for inputting data by handwriting, e.g. gesture or text): 1 patents
- A63F13/537 (using indicators, e.g. showing the condition of a game character on screen): 1 patents
- A63F13/355 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
- A63F13/86 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
- A63F13/87 (Communicating with other players during game play, e.g. by e-mail or chat): 1 patents
- A63F13/818 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
- A63F13/26 (having at least one additional display device, e.g. on the game controller or outside a game booth): 1 patents
- A63F13/211 (using inertial sensors, e.g. accelerometers or gyroscopes): 1 patents
- A63F13/428 (involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes): 1 patents
- G06F3/04842 (Selection of displayed objects or displayed text elements (): 1 patents
- G06F9/453 ({Help systems}): 1 patents
- H04N21/4784 (receiving rewards): 1 patents
- G06T7/73 (using feature-based methods): 1 patents
- G06T13/40 (of characters, e.g. humans, animals or virtual beings): 1 patents
- G06V40/23 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING): 1 patents
- G06V40/28 (IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING): 1 patents
- H04N21/4788 (communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks): 1 patents
- H04N21/4882 ({for displaying messages, e.g. warnings, reminders (arrangements for providing short real-time information to substation in data switching networks): 1 patents
- A63F13/56 (Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding): 1 patents
- A63F13/5255 (according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character): 1 patents
- A63F13/5258 (by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball): 1 patents
- A63F13/69 (CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR): 1 patents
- A63F2300/5553 (Details of game data or player data management): 1 patents
Companies
List of Companies
- GREE, INC.: 2 patents
- GREE, Inc.: 2 patents
- Gree, Inc.: 1 patents
Collaborators
- Yasunori KURITA (1 collaborations)