Category:CPC G06T15/06
Contents
- 1 CPC G06T15/06
- 2 Overview of CPC G06T15/06
- 3 Key Innovations and Technologies
- 4 Relevant IPC Classifications
- 5 Questions about CPC G06T15/06
- 5.1 What are the benefits of ray tracing in computer graphics?
- 5.2 How does hardware acceleration improve ray tracing performance?
- 5.3 What is the role of software libraries in ray tracing?
- 5.4 How is ray tracing used in architectural visualization?
- 5.5 What are some challenges in implementing ray tracing?
- 6 Categories
CPC G06T15/06
CPC G06T15/06 is a classification within the Cooperative Patent Classification (CPC) system that pertains to computer graphics processing, specifically focusing on ray tracing techniques. This classification encompasses technologies and innovations related to the simulation of light rays to produce high-quality visual images in computer graphics.
Overview of CPC G06T15/06
Ray tracing is a rendering technique that traces the path of light as pixels in an image plane and simulates the effects of its interactions with virtual objects. This method provides highly realistic images by accounting for various optical effects such as reflection, refraction, and shadows. CPC G06T15/06 covers the algorithms, hardware, and software implementations that enhance the efficiency and quality of ray tracing in graphics applications.
Key Innovations and Technologies
Ray Tracing Algorithms
Ray tracing algorithms are essential for simulating light interactions in a virtual environment. Key types include:
- **Basic Ray Tracing:** Calculates the color of pixels by simulating rays of light.
- **Path Tracing:** A Monte Carlo method that extends ray tracing to more accurately simulate global illumination.
- **Photon Mapping:** Simulates the way light interacts with surfaces to create realistic lighting effects, such as caustics.
Hardware Accelerated Ray Tracing
Recent advancements have led to the development of hardware specifically designed to accelerate ray tracing calculations:
- **Ray Tracing Units (RTUs):** Specialized cores in GPUs designed to handle ray tracing workloads efficiently.
- **Field-Programmable Gate Arrays (FPGAs):** Customizable hardware that can be programmed to optimize ray tracing performance.
- **Application-Specific Integrated Circuits (ASICs):** Dedicated hardware that offers high performance for specific ray tracing tasks.
Software Implementations
Software implementations of ray tracing include various libraries and APIs that developers can use to integrate ray tracing into their applications:
- **NVIDIA OptiX:** A ray tracing engine that provides a framework for building ray tracing applications.
- **DirectX Raytracing (DXR):** An API extension that enables real-time ray tracing capabilities in DirectX 12.
- **Vulkan Ray Tracing:** An extension of the Vulkan API that supports ray tracing.
Applications of Ray Tracing
Ray tracing is used in various fields to produce realistic visual effects and improve image quality, such as:
- **Computer Graphics and Animation:** Creating highly realistic visual effects for movies, games, and virtual reality.
- **Architectural Visualization:** Simulating realistic lighting conditions in architectural designs.
- **Medical Imaging:** Enhancing the visualization of complex structures in medical scans.
- **Scientific Visualization:** Providing accurate visual representations of scientific data and simulations.
Relevant IPC Classifications
CPC G06T15/06 is associated with several International Patent Classification (IPC) codes that categorize innovations in graphics processing and rendering techniques. Relevant IPC codes include:
- G06T15/00: 3D image rendering.
- G06F3/00: Input arrangements for transferring data to be processed by a computer.
- G06F17/00: Digital computing or data processing equipment or methods, specially adapted for specific functions.
Questions about CPC G06T15/06
What are the benefits of ray tracing in computer graphics?
Ray tracing provides several benefits, including the production of highly realistic images by accurately simulating light interactions. It enhances visual effects such as reflections, refractions, and shadows, resulting in a more immersive experience in applications like gaming and virtual reality.
How does hardware acceleration improve ray tracing performance?
Hardware acceleration, through the use of specialized units like RTUs and FPGAs, significantly improves the performance of ray tracing by offloading computationally intensive tasks from the CPU. This allows for real-time ray tracing in complex scenes, making it feasible for interactive applications.
What is the role of software libraries in ray tracing?
Software libraries and APIs, such as NVIDIA OptiX and DirectX Raytracing (DXR), provide developers with tools to implement ray tracing in their applications. These libraries simplify the development process and optimize performance, enabling the creation of high-quality graphics with realistic lighting effects.
How is ray tracing used in architectural visualization?
In architectural visualization, ray tracing is used to simulate realistic lighting conditions, allowing architects and designers to visualize how natural and artificial light will interact with their designs. This helps in making informed decisions about materials, lighting placement, and overall aesthetics.
What are some challenges in implementing ray tracing?
Challenges in implementing ray tracing include the high computational cost, which can lead to long rendering times. Additionally, achieving real-time performance requires significant hardware resources and optimization techniques. Balancing quality and performance is a key consideration in ray tracing applications.
Categories
- CPC_G06T15/06
- G06T15/00
- G06F3/00
- G06F17/00
- Ray Tracing Algorithms
- Hardware Accelerated Ray Tracing
- Software Implementations
- Applications of Ray Tracing
Understanding the intricacies of CPC G06T15/06 provides insights into the latest advancements and applications of ray tracing technology, driving innovation in computer graphics and enhancing visual experiences across various industries.
Pages in category "CPC G06T15/06"
The following 51 pages are in this category, out of 51 total.
1
- 18089442. TRAVERSING MULTIPLE REGIONS OF A BOUNDING VOLUME HIERARCHY IN PARALLEL simplified abstract (Advanced Micro Devices, Inc.)
- 18090381. EMULATING ORIENTED BOUNDING BOXES IN BOUNDING VOLUME HIERARCHIES simplified abstract (ATI Technologies ULC)
- 18090689. TECHNIQUE FOR TESTING RAY FOR INTERSECTION WITH ORIENTED BOUNDING BOXES simplified abstract (Advanced Micro Devices, Inc.)
- 18401537. DETERMINING LIGHTING INFORMATION FOR RENDERING A SCENE IN COMPUTER GRAPHICS USING ILLUMINATION POINT SAMPLING simplified abstract (Imagination Technologies Limited)
- 18413286. APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER simplified abstract (Intel Corporation)
- 18548276. INFORMATION PROCESSING SYSTEM, RADIO WAVE PROPAGATION SIMULATION METHOD, AND PROGRAM simplified abstract (Nippon Telegraph and Telephone Corporation)
- 18589239. APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE simplified abstract (Intel Corporation)
- 18607901. RAY TRACING USING RESERVOIR RESAMPLING WITH SPATIAL SHIFT-MAPPING simplified abstract (NVIDIA Corporation)
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- INDUSTRY ACADEMY COOPERATION FOUNDATION OF SEJONG UNIVERSITY Patent Application Trends in 2024
- Intel corporation (20240233244). APPARATUS AND METHOD FOR A HIERARCHICAL BEAM TRACER simplified abstract
- Intel corporation (20240282045). APPARATUS AND METHOD USING TRIANGLE PAIRS AND SHARED TRANSFORMATION CIRCUITRY TO IMPROVE RAY TRACING PERFORMANCE simplified abstract
- Intel Corporation patent applications on August 22nd, 2024
- Intel Corporation patent applications on July 11th, 2024
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- Nvidia corporation (20240193848). TRANSFORMERS AS NEURAL RENDERERS simplified abstract
- Nvidia corporation (20240249463). RAY TRACING USING RESERVOIR RESAMPLING WITH SPATIAL SHIFT-MAPPING simplified abstract
- Nvidia corporation (20240257437). REAL-TIME NEURAL APPEARANCE MODELS simplified abstract
- Nvidia corporation (20240257439). REFLECTION DENOISING IN RAY-TRACING APPLICATIONS simplified abstract
- Nvidia corporation (20240265619). LEARNING DIGITAL TWINS OF RADIO ENVIRONMENTS simplified abstract
- Nvidia corporation (20240265620). GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACING simplified abstract
- NVIDIA Corporation Patent Application Trends in 2024
- NVIDIA Corporation patent applications on August 1st, 2024
- NVIDIA Corporation patent applications on August 8th, 2024
- NVIDIA Corporation patent applications on July 25th, 2024
- NVIDIA Corporation patent applications on June 13th, 2024
- Nvidia Patent Application Trends in 2024
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- SAMSUNG ELECTRONICS CO., LTD Patent Application Trends in 2024
- Samsung Electronics Co., Ltd. Patent Application Trends in 2024
- SAMSUNG ELECTRONICS CO., LTD. Patent Application Trends in 2024
- SHENZHEN UNIVERSITY Patent Application Trends in 2024
- Snap inc. (20240273809). 3D MODELING BASED ON NEURAL LIGHT FIELD simplified abstract
- Snap Inc. Patent Application Trends in 2024
- Snap Inc. patent applications on August 15th, 2024
- SONY GROUP CORPORATION Patent Application Trends in 2024
- Sony Interactive Entertainment Inc. Patent Application Trends in 2024