CRUSH AR LLC (20240245975). MIXED REALITY SIMULATION AND TRAINING SYSTEM simplified abstract
Contents
MIXED REALITY SIMULATION AND TRAINING SYSTEM
Organization Name
Inventor(s)
David G. Aksamit of Phoenix AZ (US)
Kenneth E. Irwin, Jr. of Dawsonville GA (US)
Eric M. Pilnock of Mesa AZ (US)
MIXED REALITY SIMULATION AND TRAINING SYSTEM - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240245975 titled 'MIXED REALITY SIMULATION AND TRAINING SYSTEM
Simplified Explanation: The patent application describes methods for creating mixed reality simulations that combine augmented reality (AR) and virtual reality (VR) environments in real-time, with reduced tracking noise in the hardware.
- Real-time coordination of AR and VR environments
- Reduced tracking noise in AR and VR hardware
Key Features and Innovation:
- Integration of AR and VR technologies for mixed reality simulations
- Real-time coordination of AR and VR environments
- Reduction of tracking noise in AR and VR hardware
Potential Applications:
- Training simulations for various industries
- Entertainment and gaming experiences
- Medical simulations for training and education
Problems Solved:
- Improved coordination between AR and VR environments
- Reduced tracking noise for a more immersive experience
Benefits:
- Enhanced realism in mixed reality simulations
- Improved user experience with reduced tracking noise
- Increased accuracy in real-time coordination of AR and VR environments
Commercial Applications: The technology can be used in industries such as training, entertainment, and healthcare for creating immersive and realistic simulations.
Questions about Mixed Reality Simulations: 1. How does the patent application address the issue of tracking noise in AR and VR hardware? 2. What are the potential benefits of real-time coordination of AR and VR environments in mixed reality simulations?
Original Abstract Submitted
methods provide mixed reality simulations with real time coordination of both augmented reality (ar) and virtual reality (vr) environments, and mixed reality simulations with ar and vr hardware having reduced tracking noise.