Blue Goji LLC (20240226496). BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS simplified abstract
Contents
BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS
Organization Name
Inventor(s)
Coleman Fung of Austin TX (US)
BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240226496 titled 'BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS
The patent application describes a system and method for brainwave entrainment using virtual objects, incorporating gaming elements to enhance brainwave entrainment through user participation and entertainment value.
- Brainwave entrainment is applied using a combination of gaming elements.
- User's active participation enhances brainwave entrainment.
- Long-term use is encouraged due to the entertaining nature of gamification.
- Components may include a display with virtual objects, a light-producing device, an audio-producing device, a haptic feedback device, a device for monitoring user attention, and a software application for brainwave entrainment.
- The system utilizes the display, light-producing device, audio-producing device, and haptic feedback device for brainwave entrainment.
Potential Applications: - Meditation and relaxation techniques - Cognitive enhancement and focus training - Stress reduction and anxiety management
Problems Solved: - Lack of user engagement in traditional brainwave entrainment methods - Difficulty in maintaining long-term interest in brainwave entrainment practices
Benefits: - Increased user engagement and motivation - Enhanced brainwave entrainment effectiveness - Improved user experience through gamification elements
Commercial Applications: Title: "Enhanced Brainwave Entrainment System for Cognitive Training and Stress Reduction" This technology can be used in: - Wellness centers - Mental health clinics - Educational institutions for cognitive training programs
Questions about Brainwave Entrainment using Virtual Objects: 1. How does user participation enhance brainwave entrainment in this system?
- User participation in gaming elements increases engagement and effectiveness of brainwave entrainment.
2. What are the potential long-term benefits of using this system for brainwave entrainment?
- Long-term benefits may include improved cognitive function, stress reduction, and enhanced focus.
Original Abstract Submitted
a system and method for brainwave entrainment using virtual objects, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a device for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.