Bank of America Corporation (20240275770). Transitioning interactions of an interaction session initiated within a metaverse to a real-world environment to complete the interaction session simplified abstract

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Transitioning interactions of an interaction session initiated within a metaverse to a real-world environment to complete the interaction session

Organization Name

Bank of America Corporation

Inventor(s)

Jatin Agrawal of Clover SC (US)

Heather Dolan of Sarasota FL (US)

Adithya Gadwale of Falls Church VA (US)

Catalina Enciso of Mooresville NC (US)

Akeem Perez of Jacksonville FL (US)

Transitioning interactions of an interaction session initiated within a metaverse to a real-world environment to complete the interaction session - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240275770 titled 'Transitioning interactions of an interaction session initiated within a metaverse to a real-world environment to complete the interaction session

Simplified Explanation: The patent application describes a system that allows for the transition of an interaction session from a virtual metaverse environment to the real world to complete the session.

Key Features and Innovation:

  • Metaverse server communicates with an entity server to facilitate the transition.
  • Generates instruction tokens, session identifiers, and interaction tokens for seamless interaction.
  • Validates user identity and interaction tokens for security.
  • Enables avatars to interact with entities in both virtual and real-world environments.

Potential Applications: This technology could be used in virtual reality gaming, remote collaboration, virtual events, and training simulations.

Problems Solved: This system addresses the challenge of seamlessly transitioning interactions between virtual and real-world environments while ensuring security and user identity verification.

Benefits:

  • Enhanced user experience in virtual environments.
  • Increased security and verification processes.
  • Seamless transition between virtual and real-world interactions.

Commercial Applications: The technology could be applied in the gaming industry, virtual events, remote collaboration tools, and virtual training simulations, enhancing user engagement and security measures.

Prior Art: Readers can explore prior art related to transitioning interactions between virtual and real-world environments in the fields of virtual reality, augmented reality, and mixed reality technologies.

Frequently Updated Research: Stay updated on research in the fields of virtual environments, user interaction, and security measures for virtual and real-world transitions.

Questions about Transitioning Interactions between Virtual and Real-World Environments: 1. How does this technology impact user engagement in virtual environments? 2. What are the security implications of transitioning interactions between virtual and real-world environments?

By providing a seamless transition between virtual and real-world interactions, this technology opens up new possibilities for immersive experiences and secure interactions across different environments.


Original Abstract Submitted

a system for transitioning an interaction session initiated within a metaverse to a real-world environment to complete the interaction session comprises a metaverse server in communication with an entity server. the metaverse server receives an interaction request from an avatar to initiate an interaction session with an entity within a virtual environment. the metaverse server generates an instruction token for a user instruction and a session identifier for the interaction session. the metaverse server obtains a user identity token from the entity and authorizes the avatar to interact with the entity. the metaverse server conducts the first interaction between the avatar and the entity and generates a first interaction token for the first interaction. the entity server validates the user identity token and the first interaction token from the user device in the real-world environment. the entity server conducts a second interaction with the user to complete the interaction session.