BANK OF AMERICA CORPORATION (20240221323). SYSTEMS FOR ESTABLISHING AND CONTROLLING ACCESS AND PRIVILEGES IN A VIRTUAL REALITY COMPUTING ENVIRONMENT BASED ON AUTHENTICATED IDENTITIES simplified abstract

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SYSTEMS FOR ESTABLISHING AND CONTROLLING ACCESS AND PRIVILEGES IN A VIRTUAL REALITY COMPUTING ENVIRONMENT BASED ON AUTHENTICATED IDENTITIES

Organization Name

BANK OF AMERICA CORPORATION

Inventor(s)

Maharaj Mukherjee of Poughkeepsie NY (US)

George Anthony Albero of Charlotte NC (US)

Prashant Thakur of Gandhinagar (IN)

SYSTEMS FOR ESTABLISHING AND CONTROLLING ACCESS AND PRIVILEGES IN A VIRTUAL REALITY COMPUTING ENVIRONMENT BASED ON AUTHENTICATED IDENTITIES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240221323 titled 'SYSTEMS FOR ESTABLISHING AND CONTROLLING ACCESS AND PRIVILEGES IN A VIRTUAL REALITY COMPUTING ENVIRONMENT BASED ON AUTHENTICATED IDENTITIES

The abstract of the patent application describes a system for access control within a virtual reality computing environment. Users are granted access based on their verified identity, with access privileges assigned to restrict or allow access to virtual locations and objects/avatars.

  • Access control within a virtual reality computing system is provided.
  • User identity is verified before access privileges are determined and assigned.
  • Access privileges restrict or allow user access to virtual locations and objects/avatars.
  • Privileges may be dynamically altered based on user interactions during the session.
  • The system provides necessary control over user access within the virtual reality environment.

Potential Applications: - Virtual reality gaming platforms - Virtual training simulations - Collaborative virtual workspaces

Problems Solved: - Ensuring secure access to virtual environments - Managing user interactions within the virtual space

Benefits: - Enhanced security and privacy controls - Customized user experiences - Improved user engagement and interaction

Commercial Applications: Title: "Enhancing Virtual Reality Security and User Experience" This technology can be utilized in virtual reality gaming, training, and collaborative work environments to enhance security and user experience, potentially leading to increased user engagement and satisfaction.

Questions about Access Control in Virtual Reality: 1. How does the system verify user identity in a virtual reality computing environment? The system verifies user identity through authentication processes before granting access privileges.

2. Can access privileges be dynamically altered during a user's virtual reality session? Yes, access privileges can be dynamically altered based on user interactions or behaviors exhibited during the session.


Original Abstract Submitted

access control within a virtual reality computing system(s) is provided. once a user requests entry into a virtual reality computing environment and their identity is verified (i.e., authenticating), access privileges are determined/assigned for the user that restrict or allow user access to virtual locations and/or virtual objects/avatars present in the virtual reality computing environment. in specific instances, the access privileges may be dynamically altered during the user's virtual reality computing session based on the user's interactions or other behaviors exhibited during the user's virtual reality computing session. as such the present invention provides necessary control over what areas of a virtual reality computing environment a user can access and/or which virtual objects/avatars a user can interact with.