Audioscenic Limited (20240323632). LOUDSPEAKER CONTROL simplified abstract
Contents
LOUDSPEAKER CONTROL
Organization Name
Inventor(s)
Filippo Fazi of Southampton (GB)
Andreas Franck of Southampton (GB)
[[:Category:Marcos Sim�n of Southampton (GB)|Marcos Sim�n of Southampton (GB)]][[Category:Marcos Sim�n of Southampton (GB)]]
LOUDSPEAKER CONTROL - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240323632 titled 'LOUDSPEAKER CONTROL
The abstract describes a computer-implemented method for generating audio signals for an array of loudspeakers. This method involves receiving input audio signals, estimating the position of control points in an acoustic environment, assigning loudspeakers to specific loudspeaker groups based on their relative positions to control points, and generating output audio signals for each loudspeaker using a set of filters.
- The method involves receiving multiple input audio signals to be reproduced by an array of loudspeakers in an acoustic environment.
- Control points in the environment are identified and their positions estimated.
- Loudspeakers are assigned to specific groups based on their relative positions to control points.
- Output audio signals are generated for each loudspeaker by applying filters to the input audio signals.
- The innovation allows for precise audio reproduction in complex acoustic environments by dynamically assigning loudspeakers to groups based on their positions.
Potential Applications: - Surround sound systems in home theaters - Audio systems in concert venues - Public address systems in large spaces
Problems Solved: - Ensuring accurate audio reproduction in complex acoustic environments - Optimizing sound distribution for different listening positions
Benefits: - Enhanced audio quality and immersion - Customizable audio experiences based on the environment - Efficient use of loudspeakers in large arrays
Commercial Applications: Title: Advanced Audio Signal Processing for Immersive Sound Experiences This technology can be used in high-end audio systems for home entertainment, professional audio setups in theaters and concert halls, and commercial installations requiring precise sound distribution.
Prior Art: Prior research in audio signal processing and spatial audio technologies can provide insights into similar methods for optimizing sound reproduction in complex environments.
Frequently Updated Research: Researchers are continually exploring new algorithms and techniques for improving spatial audio processing and optimizing sound distribution in multi-loudspeaker arrays.
Questions about Audio Signal Processing: 1. How does this method compare to traditional audio processing techniques in terms of sound quality and accuracy? 2. What are the potential challenges in implementing this technology in real-world audio systems?
Original Abstract Submitted
there is provided a computer-implemented method of generating audio signals for an array of loudspeakers, the method comprising: receiving a plurality of input audio signals, wherein a respective one of the plurality of input audio signals is to be reproduced, by the array, at each of a plurality of control points in an acoustic environment, and wherein each of the plurality of control points is associated with a respective one of a plurality of loudspeaker groups; receiving an estimate of a position of each of the plurality of control points; assigning, using the received estimate of the position of each of the plurality of control points, each of the loudspeakers in the array to at least one of the plurality of loudspeaker groups, wherein the assigning of a particular loudspeaker to a particular loudspeaker group is based on a relative position of the particular loudspeaker with respect to one or more of the at least one control points associated with the particular loudspeaker group; and generating a respective output audio signal for each of the loudspeakers in the array by applying a set of filters to the plurality of input audio signals, the output audio signal for a particular loudspeaker being generated according to the at least one loudspeaker group to which the particular loudspeaker is assigned.