Aristocrat Technologies Australia Pty Limited (20240242560). ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING simplified abstract

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ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING

Organization Name

Aristocrat Technologies Australia Pty Limited

Inventor(s)

Thomas Rizos of Austin TX (US)

Donovan David Meyer of Austin TX (US)

ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240242560 titled 'ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING

The abstract of the patent application describes an electronic gaming machine architecture where a gaming platform application and wagering game applications are executed in separate processes but can share access to common display windows. The gaming platform application generates the display windows and assigns specific ones to the wagering game applications, allowing them to direct graphical content to these windows while the gaming platform retains control over their size, position, transparency, and z-order.

  • Separate processes for gaming platform and wagering game applications
  • Common display windows shared between applications
  • Gaming platform generates and assigns display windows
  • Wagering game applications direct graphical content to assigned windows
  • Gaming platform retains control over window attributes

Potential Applications: - Casino gaming machines - Online gambling platforms - Arcade games

Problems Solved: - Efficient management of graphical content in gaming applications - Enhanced user experience with controlled display windows

Benefits: - Improved performance and stability - Customizable display options for different games - Streamlined development process for gaming applications

Commercial Applications: Title: "Enhanced Gaming Machine Architecture for Improved User Experience" This technology could be utilized in the development of casino gaming machines, online gambling platforms, and arcade games to enhance the user experience and streamline graphical content management.

Questions about the technology: 1. How does the separate process execution benefit the overall performance of the gaming machine architecture? 2. What are the key advantages of the gaming platform retaining control over the display windows in this architecture?


Original Abstract Submitted

an electronic gaming machine architecture is provided in which a gaming platform application and wagering game applications are executed in separate processes but may share access to common display windows; such display windows may be caused to be generated by the gaming platform application, which may then assign specific display windows to the various wagering game applications, along with window handles usable to direct graphical content thereto. the wagering game applications may then direct graphical content to the display windows, while the gaming platform application may retain control over the size, position, transparency, and/or z-order of the display windows.