Apple inc. (20240377884). DYNAMIC SCALE FOR VECTOR GRAPHIC RENDERING simplified abstract
Contents
DYNAMIC SCALE FOR VECTOR GRAPHIC RENDERING
Organization Name
Inventor(s)
Jeremy G. Bridon of Mountain View CA (US)
James A. Mccombe of San Francisco CA (US)
DYNAMIC SCALE FOR VECTOR GRAPHIC RENDERING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240377884 titled 'DYNAMIC SCALE FOR VECTOR GRAPHIC RENDERING
Simplified Explanation: The patent application describes a method for displaying vector graphics in a three-dimensional environment by rasterizing them on two-dimensional assets within the environment.
- Obtaining drawing commands for the vector graphic to be displayed
- Obtaining fall-off data for changes in resolution perception
- Obtaining viewer position data for the viewpoint
- Determining a scale factor for rasterizing the vector graphic
- Rasterizing the vector graphic on a surface within the 3D environment using the drawing commands and scale factor
- Rendering a view of the 3D environment based on the viewpoint position
Key Features and Innovation: - Rasterizing vector graphics on 2D assets in a 3D environment - Adjusting resolution perception based on fall-off data - Providing a realistic view based on viewer position
Potential Applications: This technology can be used in virtual reality applications, video games, architectural visualization, and simulation environments.
Problems Solved: - Enhancing the visual quality of vector graphics in a 3D environment - Improving the perception of resolution for different parts of a display
Benefits: - Enhanced visual experience in 3D environments - Realistic rendering of vector graphics - Improved resolution perception for viewers
Commercial Applications: The technology can be utilized in gaming industry for creating immersive environments, in architectural visualization for realistic representations, and in virtual reality applications for enhanced user experiences.
Questions about the Technology: 1. How does this technology improve the display of vector graphics in a 3D environment? 2. What are the potential applications of rasterizing vector graphics on 2D assets within a 3D environment?
Original Abstract Submitted
various implementations disclosed herein include devices, systems, and methods for providing a view of a three-dimensional (3d) environment by rasterizing vector graphics (e.g., text) on separated two-dimensional (2d) assets within the 3d environment. for example, a process may include obtaining drawing commands corresponding to a vector graphic to be displayed. the process may further include obtaining fall-off data corresponding to changes in perception of resolution for different portions of a display and obtaining viewer position data corresponding to a viewpoint position for the view. the process may further include determining a scale factor for the rasterizing the vector graphic and providing a texture (e.g., image) on a surface of the asset within the 3d environment by rasterizing the vector graphic using the drawing commands and the scale factor. the process may further include rendering a view of the 3d environment based on the viewpoint position.