Apple inc. (20240319959). DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS simplified abstract

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DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS

Organization Name

apple inc.

Inventor(s)

Jessica J. Peck of Morgan Hill CA (US)

James N. Jones of San Francisco CA (US)

Ieyuki Kawashima of Pleasanton CA (US)

Lynn I. Streja of San Francisco CA (US)

Stephen O. Lemay of Palto CA (US)

DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240319959 titled 'DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS

The abstract of the patent application describes a process where an extended reality (XR) environment is displayed on an electronic device during a copresence session with another electronic device. While displaying the XR environment, the device samples audio input and determines if it is intended for a digital assistant on an external device. If so, the digital assistant provides an audible response that is not transmitted to the other device.

  • Displaying XR environment on electronic device during copresence session
  • Sampling audio input with microphone
  • Determining if audio input is for digital assistant on external device
  • Providing audible response from digital assistant
  • Response not transmitted to other device

Potential Applications: - Collaborative work environments - Virtual meetings and conferences - Gaming and entertainment experiences

Problems Solved: - Enhancing communication in shared virtual spaces - Improving user experience in XR environments - Streamlining interactions with digital assistants

Benefits: - Seamless integration of digital assistants in XR environments - Enhanced user engagement and interaction - Improved productivity and collaboration in virtual settings

Commercial Applications: Title: "Enhancing Virtual Collaboration with Integrated Digital Assistants" This technology could be utilized in virtual reality training simulations, remote team collaboration tools, and virtual event platforms. It has the potential to revolutionize the way people interact and communicate in virtual environments, leading to increased efficiency and effectiveness in various industries.

Questions about the technology: 1. How does this technology improve user experience in XR environments? - This technology enhances user experience by seamlessly integrating digital assistants into XR environments, providing users with convenient access to information and assistance. 2. What are the potential privacy concerns related to sampling audio input in shared virtual spaces? - Privacy concerns may arise regarding the collection and processing of audio data in shared XR environments. It is essential for developers to implement robust privacy measures to protect user data and ensure compliance with regulations.


Original Abstract Submitted

an example process includes: displaying, on a display of an electronic device, an extended reality (xr) environment corresponding to a copresence session including the electronic device and a second electronic device; while displaying the xr environment: sampling, with a microphone of the electronic device, a first audio input; determining whether the first audio input is intended for a first digital assistant operating on an external electronic device; and in accordance with a determination that the first audio input is intended for the first digital assistant: causing the first digital assistant to provide an audible response to the first audio input, where the audible response is not transmitted to the second electronic device over a shared communication channel for the copresence session.