Apple inc. (20240312108). Shader Optimizations for Rendering Semi-Transparent Materials simplified abstract

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Shader Optimizations for Rendering Semi-Transparent Materials

Organization Name

apple inc.

Inventor(s)

Daniel S. Shervheim of San Jose CA (US)

Kyle Fisher of Sunnyvale CA (US)

Michael A. Dunkley of Sunnyvale CA (US)

Shader Optimizations for Rendering Semi-Transparent Materials - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240312108 titled 'Shader Optimizations for Rendering Semi-Transparent Materials

Simplified Explanation: The patent application describes techniques for a 3D graphical rendering system that involves rendering semi-transparent materials in a virtual environment.

  • Obtaining a 3D graphical object with a semi-transparent material and adjustable density value.
  • Determining transparency based on density value and distance between objects.
  • Rendering the object using transparency values and blending between materials.

Key Features and Innovation:

  • Rendering system for 3D graphical objects with semi-transparent materials.
  • Adjustable density values for materials.
  • Transparency calculations based on density and distance.
  • Blending between materials for realistic rendering.

Potential Applications:

  • Video games
  • Virtual reality simulations
  • Architectural visualization
  • Medical imaging
  • Product design

Problems Solved:

  • Enhancing realism in 3D graphics
  • Improving visual quality of virtual environments
  • Providing adjustable transparency for materials

Benefits:

  • Realistic rendering of semi-transparent materials
  • Enhanced visual effects in 3D graphics
  • Improved user experience in virtual environments

Commercial Applications: The technology can be used in industries such as gaming, architecture, healthcare, and design to create realistic 3D visualizations and simulations.

Prior Art: Readers can explore prior art related to 3D graphical rendering systems, transparency in materials, and virtual environment rendering techniques.

Frequently Updated Research: Stay updated on advancements in 3D rendering technology, material transparency algorithms, and virtual environment simulations.

Questions about 3D Graphical Rendering System: 1. How does the adjustable density value impact the transparency of materials in the rendering system? 2. What are the potential limitations of blending between materials in 3D graphical rendering?


Original Abstract Submitted

techniques are disclosed for a three-dimensional (3d) graphical rendering system, comprising: obtaining a first 3d graphical object, wherein the first 3d graphical object is associated with at least a first semi-transparent material, wherein the first material is associated with an adjustable density value and comprises at least a first plane (or 3d volume) with an adjustable position within a virtual environment; determining a transparency value based, at least in part, on the adjustable density value and a distance between the first plane and the first 3d graphical object (or a density of the 3d volume); and rendering, from a first viewpoint and using a first shader, at least a portion of the first 3d graphical object by applying the determined transparency value to the first material. rendering the first 3d graphical object may further comprise blending between the first material and a second material according to the determined transparency value.