Apple inc. (20240273667). Geometry Kick Distribution in Graphics Processor simplified abstract

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Geometry Kick Distribution in Graphics Processor

Organization Name

apple inc.

Inventor(s)

Arjun Thottappilly of Oviedo FL (US)

Steven Fishwick of St Albans (GB)

Jason D. Carroll of Oviedo FL (US)

Geometry Kick Distribution in Graphics Processor - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240273667 titled 'Geometry Kick Distribution in Graphics Processor

The patent application describes techniques for parsing and assigning sets of geometry work to distributed hardware slots in graphics processors.

  • Graphics control circuitry implements multiple logical slots for distributing geometry work.
  • A parse version of the geometry work is assigned to distributed hardware slots in graphics processor sub-units.
  • The control circuitry determines the number of segments for the geometry work based on the parse version.
  • The determined segments are assigned to distributed hardware slots for execution.
  • Stitch circuitry stitches together the results of the processed segments for a complete output.
      1. Potential Applications:

This technology can be applied in graphics processing units for efficient allocation and execution of geometry workloads.

      1. Problems Solved:

- Efficient distribution of geometry work in graphics processors. - Optimal utilization of hardware resources for processing complex graphics tasks.

      1. Benefits:

- Improved performance and efficiency in graphics processing. - Enhanced scalability and flexibility in handling geometry workloads. - Reduced processing time for complex graphics tasks.

      1. Commercial Applications:

Optimized for use in gaming consoles, graphic design workstations, virtual reality systems, and other devices requiring high-performance graphics processing capabilities.

      1. Prior Art:

Research into distributed computing and parallel processing in graphics systems may provide insights into similar technologies.

      1. Frequently Updated Research:

Stay updated on advancements in distributed computing, parallel processing, and graphics hardware optimization for potential improvements in geometry workload management.

        1. Questions about Geometry Work Distribution:

1. How does the control circuitry determine the number of segments for the geometry work?

  - The control circuitry analyzes the parse version of the geometry work to determine the optimal segmentation for efficient processing.
  

2. What role does the stitch circuitry play in the overall process of assigning and executing geometry work segments?

  - The stitch circuitry combines the results of processed segments from distributed hardware slots to produce a cohesive output.


Original Abstract Submitted

disclosed techniques relate to parsing and assigning sets of geometry work to distributed hardware slots. in some embodiments, graphics control circuitry implements a plurality of logical slots. control circuitry may assign a parse version of a set of geometry work to distributed hardware slots of one or more of the graphics processor sub-units that each implement multiple distributed hardware slots. control circuitry may determine a number of segments for the set of geometry work based on execution of the parse version and assign determined segments to distributed hardware slots of respective graphics processor sub-units for execution. stitch circuitry may stitch results of the segments processed by the assigned distributed hardware slots.