Apple inc. (20240273666). Graphics Work Streaming Techniques for Distributed Architecture simplified abstract

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Graphics Work Streaming Techniques for Distributed Architecture

Organization Name

apple inc.

Inventor(s)

Steven Fishwick of St Albans (GB)

David A. Gotwalt of Winter Springs FL (US)

Pratik Chandresh Shah of Santa Clara CA (US)

Jackson Dsouza of Fremont CA (US)

Subodh Asthana of Fremont CA (US)

Jairaj Dave of Hemel Hempstead (GB)

Piotr A. Dittrich of London (GB)

David E. Roberts of Los Gatos CA (US)

Graphics Work Streaming Techniques for Distributed Architecture - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240273666 titled 'Graphics Work Streaming Techniques for Distributed Architecture

Simplified Explanation: The patent application describes techniques for scheduling graphics work using queues in a graphics processor. It involves tracking circuitry, queue access circuitry, queue select circuitry, and distribution circuitry to efficiently manage and execute sets of graphics work.

  • Tracking circuitry implements multiple tracking slots for the graphics processor.
  • Queue access circuitry accesses a data structure in memory specifying multiple queues for enqueuing control information for sets of graphics work.
  • Queue select circuitry chooses sets of graphics work from the data structure based on selection parameters and stores control information in tracking slots.
  • Distribution circuitry assigns portions of graphics work from tracking slots to the graphics processor for execution.

Key Features and Innovation: - Implementation of tracking slots for efficient management of graphics work. - Utilization of multiple queues for enqueuing control information. - Selection of graphics work sets based on parameters for optimized processing. - Distribution of work portions to the graphics processor for execution.

Potential Applications: - Graphics processing units (GPUs) in computers and gaming consoles. - Video rendering and editing software. - Virtual reality and augmented reality applications. - High-performance computing for scientific simulations.

Problems Solved: - Efficient scheduling and execution of graphics workloads. - Improved performance and resource utilization in graphics processors. - Streamlined management of multiple sets of graphics work. - Enhanced control and distribution of work portions for execution.

Benefits: - Increased processing efficiency and performance. - Optimal resource allocation and utilization. - Reduced latency and improved responsiveness in graphics processing. - Enhanced overall system performance and user experience.

Commercial Applications: Title: "Optimized Graphics Work Scheduling for Enhanced Performance" This technology can be applied in industries such as gaming, animation, virtual reality, and scientific computing. It can lead to faster rendering times, smoother graphics performance, and overall improved user experience. Companies developing graphics-intensive applications and systems can benefit from implementing this innovation to stay competitive in the market.

Prior Art: There may be prior art related to techniques for scheduling graphics work using queues in graphics processors. Researchers and patent databases focusing on GPU optimization and parallel processing may provide insights into similar technologies and approaches.

Frequently Updated Research: Ongoing research in GPU optimization, parallel processing, and graphics work scheduling may provide new insights and advancements in this field. Stay updated with academic publications, industry conferences, and research papers for the latest developments in graphics processing technologies.

Questions about Graphics Work Scheduling: 1. How does the use of multiple queues improve the efficiency of graphics work scheduling? 2. What are the key parameters considered by the queue select circuitry when choosing sets of graphics work for processing?


Original Abstract Submitted

disclosed techniques relate to scheduling sets of graphics work using queues. in some embodiments, tracking circuitry implements entries for multiple tracking slots for a graphics processor. queue access circuitry may access a data structure in memory that specifies multiple queues, where each queue enqueues control information for multiple sets of graphics work. queue select circuitry may select sets of graphics work from the data structure based on one or more selection parameters and store control information for selected sets of graphics work in tracking slots of the tracking slot circuitry. distribution circuitry may assign portions of respective sets of graphics work from the tracking slots to graphics processor circuitry for execution.