Apple inc. (20240272708). APPLICATION PLACEMENT BASED ON HEAD POSITION simplified abstract

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APPLICATION PLACEMENT BASED ON HEAD POSITION

Organization Name

apple inc.

Inventor(s)

Aaron M. Burns of Sunnyvale CA (US)

APPLICATION PLACEMENT BASED ON HEAD POSITION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240272708 titled 'APPLICATION PLACEMENT BASED ON HEAD POSITION

The present disclosure involves determining when a user's head position while viewing user interfaces in a computer-generated reality environment is not comfortable or ergonomic, and adjusting the displayed user interface to encourage the user to reposition their head for a more comfortable viewing experience.

  • The technology focuses on monitoring the user's head position in a virtual reality setting.
  • It aims to enhance user comfort and ergonomics by dynamically adjusting the displayed interface.
  • By prompting users to reposition their heads, it seeks to reduce strain and discomfort during extended use.
  • The innovation utilizes sensors or tracking technology to detect head position and make real-time adjustments.
  • This technology could improve user experience in various virtual reality applications, such as gaming, training, and simulations.

Potential Applications: - Virtual reality gaming - Virtual reality training simulations - Virtual reality design and modeling

Problems Solved: - Discomfort and strain from prolonged use of virtual reality interfaces - Lack of ergonomic considerations in virtual reality applications

Benefits: - Enhanced user comfort and ergonomics - Improved user experience in virtual reality environments - Potential for increased user engagement and satisfaction

Commercial Applications: Title: "Enhancing User Comfort in Virtual Reality Environments" This technology could be utilized in the development of virtual reality headsets, software applications, and training programs to provide users with a more comfortable and ergonomic experience. It may appeal to companies in the gaming, education, and healthcare industries seeking to enhance user engagement and satisfaction in virtual reality settings.

Questions about the technology: 1. How does this technology differ from traditional methods of adjusting user interfaces in virtual reality?

  This technology differs by actively monitoring and adjusting the interface based on the user's head position in real-time, promoting a more comfortable viewing experience.

2. What potential challenges or limitations could arise from implementing this technology in virtual reality applications?

  Challenges may include ensuring accurate tracking of head position, compatibility with different virtual reality systems, and user acceptance of dynamic interface adjustments.


Original Abstract Submitted

the present disclosure relates to determining when the head position of a user viewing user interfaces in a computer-generated reality environment is not in a comfortable and/or ergonomic position and repositioning the displayed user interface so that the user will reposition her/his head to view the user interface at a more comfortable and/or ergonomic head position.