Apple inc. (20240259759). Decorrelating Objects Based On Attention simplified abstract

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Decorrelating Objects Based On Attention

Organization Name

apple inc.

Inventor(s)

David E. Romblom of Palo Alto CA (US)

Tomlinson Holman of Palm Springs CA (US)

Decorrelating Objects Based On Attention - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240259759 titled 'Decorrelating Objects Based On Attention

The method described in the patent application involves determining a user's attention to a sound source in a spatial audio environment and using this measure to apply filters for decorrelating the sound source in the spatial rendering process.

  • The method determines the user's attention to a sound source in a spatial audio environment.
  • Based on the user's attention measure, one or more filters are determined for decorrelating the sound source.
  • The sound source is spatially rendered by applying the filters to enhance the spatial audio experience.

Potential Applications:

  • Virtual reality (VR) and augmented reality (AR) applications for immersive audio experiences.
  • Gaming industry for realistic audio effects and spatial sound rendering.
  • Audio production and mixing for creating spatially enhanced music and soundtracks.

Problems Solved:

  • Enhances user experience by improving spatial audio rendering based on user attention.
  • Provides a more immersive and realistic audio environment in various applications.

Benefits:

  • Improved spatial audio experience for users.
  • Enhanced realism and immersion in virtual environments.
  • Better control and customization of spatial audio effects.

Commercial Applications: Spatial audio technology can be utilized in various industries such as gaming, entertainment, virtual reality, audio production, and communication to enhance user experiences and provide more realistic audio environments.

Questions about Spatial Audio Technology: 1. How does spatial audio technology enhance user experience in virtual reality applications? 2. What are the potential commercial uses of spatial audio technology in the entertainment industry?

Frequently Updated Research: Stay updated on the latest advancements in spatial audio technology, including research on user attention measurement in spatial audio environments and the development of new filters for sound source decorrelation.


Original Abstract Submitted

a method includes determining a measure of a user's attention to a sound source in a spatial audio environment. based on the measure of the user's attention to the sound source, one or more filters for decorrelating the sound source are determined. the sound source is spatially rendered, including applying the one or more filters to the sound source.