Apple inc. (20240257478). PORTAL VIEW FOR CONTENT ITEMS simplified abstract

From WikiPatents
Jump to navigation Jump to search

PORTAL VIEW FOR CONTENT ITEMS

Organization Name

apple inc.

Inventor(s)

Alexandre Da Veiga of San Francisco CA (US)

Timothy T. Chong of Sunnyvale CA (US)

Timothy R. Pease of Emerald Hills CA (US)

PORTAL VIEW FOR CONTENT ITEMS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240257478 titled 'PORTAL VIEW FOR CONTENT ITEMS

The patent application describes devices, systems, and methods that create an XR environment with a viewing portal for viewing added content positioned behind it.

  • Determine the position of the viewing portal and content item within a 3D coordinate system.
  • Identify a viewpoint of an electronic device within the 3D coordinate system.
  • Provide a view of a portion of the content item visible through the viewing portal from the viewpoint.
  • The technology allows for an immersive experience where users can interact with content in a virtual environment.
  • This innovation enhances the way users engage with digital content by creating a more interactive and visually appealing experience.
      1. Potential Applications:

The technology can be used in virtual reality gaming, virtual tours, educational simulations, and interactive storytelling experiences.

      1. Problems Solved:

The technology addresses the need for more immersive and interactive content viewing experiences in virtual environments.

      1. Benefits:

Enhanced user engagement, improved visualization of digital content, increased interactivity in virtual environments, and a more immersive viewing experience.

      1. Commercial Applications:

"Enhancing Virtual Reality Experiences with Interactive Content Viewing Technology" - This technology can be utilized in the gaming industry, virtual tourism, educational software, and entertainment applications to provide users with a more engaging and interactive experience.

      1. Questions about XR Technology:

1. How does this technology improve user engagement in virtual environments? 2. What are the potential limitations of this technology in terms of content compatibility and user experience?


Original Abstract Submitted

various implementations disclosed herein include devices, systems, and methods that provide an xr environment that depicts an environment with a viewing portal for viewing an added content item that is positioned behind the viewing portal. some implementations determine a first position for a viewing portal within a 3d coordinate system corresponding to an environment, determine a second position for a content item within the 3d coordinate system, where the second position is opposite a front surface of the viewing portal, and determine a viewpoint of an electronic device within the 3d coordinate system. in some implementations, a portion of the content item visible through the viewing portal from the viewpoint is identified, where the portion is identified based on the first position, the second position, and the viewpoint. then, a view of the identified portion of the content item is provided in the environment.